I have no capx because it's useless for this one. I tested a lot for the last 2 weeks on differents iOS platforms to get my sounds working with differents capx. The bug is an "iOS" one not one linked to specific capx...
Steps to reproduce:
Removing the sounds files from the offline.appcache seems to correct the problem at 100% so far. I tried before this to empty Safari cache memory on iPad and iPod Touch, I tried to restart them to be sure the cache is empty and to change directory of my games too and nothing worked for a consistent continuously working sounds in my games on iOS, except this. (Removing the sounds files from the offline.appcache)
I hope it'll help you and other people around here. It really work like a charm now wich is great!
Thanks for the huge work on C2, great program!
Browsers affected:
Chrome: no
Firefox: no
Internet Explorer: no
SAFARI on iOS: yes
Operating system & service pack:
iOS
Construct 2 version:
R119 (latest as of this post, wich was adressing sounds issues on iOS from the blog post announcing this release)