DavidA13's Recent Forum Activity

  • You cleared you CACHE including history, cached files AND websites data?

    You can access the dialob box by pressing CTRL + SHIFT + DEL

    Try clearing it while not on the actual page, bug after visiting it, to be sure it's in your "recent cache" that will be cleared.

  • mapmerry

    Nice work on the art, great style! You made it...??

    Nice parallax effect too! :)

  • Finally managed to create an ANDROID version of it! Complete with Google Play Services (Leaderboards and achievements and a working iap, a single "no-ads" option.)

    I would really appreciate it if some of you guys here could try/test it. :)

    Here is a link my game, Addiction:

    play.google.com/store/apps/details

    I'll gladly try your game too if you want (on my iPhone and iPad).

    And if you have question related to porting from C3 to Android and/or iOS I'll do my best to help you now that I have a first game released on both platforms. :)

    If you are on an Apple device, it's here for Addiction: apps.apple.com/ca/app/addiction/id1481409098

  • Thanks for the time you took to answer me! :)

    I managed to make it work too (Leaderboards on Android).

    If it can help others, it was a question of "Linked Apps" in the Google Play Console, we need to create 2, one for "test/unsigned release" (with the upload SH1 key) and one for signed releases (with the release SH1 key).

    ...was really not easy for me to figure that out. ...but it's the reason why my tester was not "signed in" into Google Play Service when he opened the game.

    So my very first game too, Addiction, is now available on Android. :)

    Here is the link, if someone here want to try/test it: play.google.com/store/apps/details

  • Are-you sure you provided the right "alias"? (Same as you chose when creating the keystore)

    It have to be the same that when you created the keystore, sometimes we just note the other credentials.

  • IAP seems to be working out of the box, so that's nice.

    cybertron7

    Sadly it's not the case for me on iOS, but it's working fine on Android.

    Did you manage to make it work on iOS recently?

    That's my last and only headache with C3 lastly. That and the fact that I can't test my app in TestFlight but it's pretty new, was working before. :/

  • cybertron7

    When you say you are using Admob and it's causing the errors, you mean the "MobileAdvert" plugin?

    ...because I'm using it on iOS and Android and it's working.

    If it's not this plugin, what is the use of "AdMob" in a game...?

    I still have some headaches with some plugins too, hoping Construct 3 dev team will look at my bug report from 19 days ago... :/ I still trust them...

    ...but I have to admit I'm looking forward to have more fun working on my game, than going trials and errors to understand wich plugin is causing errors sometimes.

  • I'm testing in TestFlight app and all my builds started fine in the last few weeks, but today I'm stuck at at 0% on the "loader", before the game even start. :/

    Before submitting a bug report I would like to know if anyone else have this...?

    TestFlight dropped earlier this week, causing builds to not appear in the "TestFlight" app even if the build completed mail was received. There is evident of this on Twitter if you search for #TestFlight. It did made me go crazy a little... ...but it's not working and the builds appear in the app after 1 minute like it was the case before.

    ...but now I have this new problem.

    Could this be on Apple side? ...seems uncertain since the game doesn't even start... Or could this be something with the Construct 3 Export Server?

    I tried a build with Release 185 to know if it's still happen and it's the case so...doesn't seem to be linked to the latest beta version of Construct 3.

    Could you try a simple export Nepeo of one of your small test projects?

    Thanks to all for the answers in advance.

    Tagged:

  • Congrats for your launch and your installations so far!! :)

    Do you plan on releasing it on iOS as well? I would like to try it!

    Did you succeed in making leaderboards and/or achievements works on Google Play?

    I did not have any problem making videos ads works...but Google Play Services are giving me headaches so far... I'm sure I'm using the good key and my services are linked to my app. ...but I can't get an error message even if there is a condition in C3 for that... :/

  • I'm backtracking, today I got the "Your app has one or more issues" email from Apple after I submitted my build, but not yesterday.

    There was an outage today with Scirra servers, could it be linked...?

    Nepeo The only 3 plugins I added to my game that I can think of are "Local Storage", "GameCenter" and "MobileAdvert". Could one of those still use UIWebView?

    Exact line in the mail:

    ITMS-90809: Deprecated API Usage - Apple will stop accepting submissions of apps that use UIWebView APIs.

    Thanks in advance.

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  • I can confirm that it's working now.

    I no longer receive the email "App Store Connect: Your app "Xxxxx" (...) has one or more issues" from Apple when submitting an app. :)

    Submitted a build yesterday and no email of this kind. It was the case in december and before.

    Now if only I could understand my bug with IAP, I'll then be able to really try my hand at iOS game apps made with C3...!

  • My game has just been available on the appstore: https://apps.apple.com/app/id1489428134

    tuzke

    That is really nice, you have more than 100 ratings already wich is great!

    You deserve it, the gameplay looks fun and the art is really nice. I'll try it tonight.

    Did you manage to make IAP works on iOS? It seem to be the case, did you use a recent version of Construct 3 and are-you using "Construct 3 runtime"...?

    I have a new game to release soon but I can't seem to make IAP works... :(

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DavidA13

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