Rory's Recent Forum Activity

  • jayderyu This is great! I didn't get to try it, but it seems you've kick started multiplayer in C2 by a lot with you weekend project. Can't wait to see what you can do following after that ;)

  • Joannesalfa Did you mean you tested this on CocoonJS and it worked??

  • Thanks to this, I can revamp my GUI with awesome tweening. I was using custom movement before, and it really doesn't liven up the GUI like cubic and smooth tweens. Thank's Lunarray. :)

  • I would think this is possible, and is just a matter of coding.

    Maybe the sprites right now aren't built to handle such a feature.

    It doesn't really have to do with mobile hardware, I believe, since Nitrome is doing something like this as we speak.

  • CocoonJS

  • Ashley It'll be pretty hard to reproduce unless you get my game on CocoonJS, maybe you'd like to look into it? It gets worse when the collision masks have slopes, and worse when there are more polygons.

    I've considered that, but then I'll be creating twice as many sprites, the rotating collision enabled sprites are enemies!

  • I think it would be a nice feature to have a option to disable rotating collision boxes when using the rotate behavior. On mobile, having these rotating collision causes massive lag spikes whenever a collision is detected. Just an idea!

  • thehen Yes that solved it, thank you very much. I did see those bug reports, but I didn't think much of it because my object isn't exactly animated, it's rotating! Thank you!

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  • thehen I am using the latest beta, and I have animated physics objects. God damn it, you may have just solved my problem. I'll try it out now. I love you for the help!

  • Could anyone vaguely or in detail explain what

    "JavaScript Exception (Line: 33582) Tag: 'requestAnimationFrame'): TypeError: 'undefined' is not a function (evaluating 'this.body.GetLocalCenter()')"

    could mean?

    It's an error I'm getting from my game in CocoonJS debug, my whole game freezes and this is what it shows me in the console.. The game works fine in Chrome, so It's definitely related to CocoonJS, but at the same time, what could I be doing in Construct 2 that is causing this?

    Please help!!

  • That's why I suggested catering to iphone and smaller platforms with a different version!

  • I know a good work around is to make your events which make use of layers call from variables instead, but it shouldn't have to be the case.. just for the sake of ease..

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Rory

Member since 19 Jul, 2012

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