Rory's Recent Forum Activity

  • I think that it's a bother that whenever I want to add a new layer under all the other layers up, I have to manually go through all the events and push the "Spawn on layer 2" into "Spawn on layer 3" and so on.

    I think that all events which use this, should automatically change to the updated layer, or better - prompt the user if he wants this.

  • Maybe you have to make a version catered to the iPhone and it's screen. To render such a large resolution and then scaling it down, that might be a reason for the drop in FPS.

  • I like the trailer voice.

  • I agree with Kyatric

    That's basically what I do, except I write all of mine is gibberish most of the time, for myself to understand, and to quickly write reminders before I lose my train of thought.

    As for conveying ideas to your team members. I have never needed to use a boring black and white document to convey my colorful game idea to my team. To be honest, it's a pretty horrible way to do it. Maybe having the ability to convey ideas through speech is hard for some, but it's really the best way in smaller teams.

    Pitching game ideas? You will never need to present your game design document in a 20 minute pitch. You may need one if you're formally submitting your game to a large publisher. But there are still smaller documents these people would want to see.

    My suggestion - only do it if you're doing it because it helps you in some way. Don't do it as a formality to make your game feel more concrete. In windows desktops, it takes 5 seconds to jot down your ideas on a sticky note, it takes 2-3 minutes to open up Word, find the relevant sections and write down your idea.

  • CocoonJS is checking for the file name right now. So you should probably be setting fonts as "boston_traffix_webfont".

  • I'm doing a pretty big 2D iOS Run & Shoot game. Sounds simple, but the systems I've got in place will show you what I mean. Haha! My biggest game idea is somewhat an RPG mixed with multiplayer co-op. I'll wait on Construct 2 to have more user friendliness in maintaining huge databases. Right now, as a guy who has hopped on mainly because of the "no programming required" factor of C2, I just find maintaining my hash tables and arrays, too damn hard.

  • Wow, a bit out of context, but the new GameJolt HTML5 support looks awesome. Also, the game looks great, love the cute art style :)

  • I'd love to see a more player oriented arcade :)

  • How do I play this?

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  • Wow, this is pretty cool. I wanted a similar effect for my next game, so I'm going to have to thank you in advance for the share!

  • Hi Lyndan, I didn't see the first version but after watching the video, I don't really want to pledge to the game. Firstly, you need to spend more time explaining the game, not just the storyline which you spent a few moments barely touching. I would first break down the game's genre and provide some information which a potential backer would like to know. You said the words "Great game" to describe it at one point. Why not show us what's great about it? <img src="smileys/smiley1.gif" border="0" align="middle" />

    All the best for you Kickstarter. I started making games when I was 11, I went straight into making online games with Visual Basic 6, which is in hindsight - way too ambitious. I'm glad to see you guys are starting humble, and I'm sure that with hard work, you'll be making greater games soon enough!

  • Haha!

    Darklinki Exactly! Mine is more like ShopBox, ShopHat, Shop_Preview etc.

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Rory

Member since 19 Jul, 2012

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