Rory's Recent Forum Activity

  • So the EXE exporter and forced WebGL is going to make our desktop games look amazing for now, and eventually we'll be able to just export these games onto web and maybe even mobile and not worry about lag or compatibility..

    Sounds like an awesome future, and I can see this happening as well!

    As long as the tech is good, the browsers which choose not to embrace these revolutionary new tech will get weeded out by its own users.

  • You won't go far with ripped graphics.. As a graphics person, maybe you can consider working on your own graphics first!

  • Do you draw everything for your games by yourself? Have a designer?

    I'm a designer, so yes, I design everything myself because that's what I'm good at. What I normally lack is a programmer, and because Construct is so simple, I don't really have a problem with that with the projects I do now.

    Have a whole team?

    I normally work alone.

    Download images from free stock sites?

    Never.. there aren't much free graphics out there which can let you make a full game without at least making a little bit yourself, or getting pieces from elsewhere and mismatched graphics is bad.

    If you want though I recommend

    opengameart.org

    What about music?

    There are lots of sites out there which you can get free music and sound effects from

    Flash Kit, Newgrounds, OpenGameArt are just some.

    But always check the licensing, never use a piece with a license not legal for the game you're making. Don't use non-commercial licensed music for a commercial game and give credit when necessary.

    :)

  • Make clicking on the button toggle a Boolean.

    Check for the Boolean, if enabled, set the object invisible.

    Else, set the object visible.

    <img src="smileys/smiley4.gif" border="0" align="middle" />

    If you want to save events in the free version..

    Make two buttons, create one over the other, make the top one invisible by default.

    When you press the bottom button, it sets the top button to be visible and also makes the other object invisible.

    Pressing the top button would hide itself and make the other object visible.

  • Haha, I love how this topic has become a discussion about r100, WebGL and Shaders.

    I too can't wait to see Construct realize the potential WebGL!

  • The simplest way I can think of add jumping to 8direction movement is to use a hidden object with the platform behavior to get your jump height from and set it up like this:

    http://dl.dropbox.com/u/5426011/examples12/8dir_jump.capx

    Genius.

    Thank you!

  • .exe is the export which people have been really holding back moving from CC to C2. Can't wait for this!

  • I'm trying to work out how I should, work out a 8-Directional movement system, similar to the one currently available as a behavior, but adding another layer of depth.

    By this I mean being able to move up, down, left, right & jump.

    I also want to consider being able to jump attack, being able to attack enemies which are also in the air.

    • My idea for this is to check if enemy is in the air, if Yes, then making it attack-able.

    This idea is best demonstrated by this video..

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    I also considered a platformer behavior but adding the depth into moving up and down.

    Any suggestions?

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  • I was a long-time game maker fan, even till the day I discovered Construct Classic, which at the time was still quite lacking of features, but already so much cleaner and easier to use than Game Maker.

    I worked on plenty of game maker games and enjoyed both scripting in GML and eventing. But the two aspects never felt as though they were an integrated experience for me. I felt as though I was calling scripts with events most of the time, or wholly using one or the other.

    What I can see Construct doing now is having even scripts behave as drag-and-drop behaviors, which certainly doesn't give as much ease in changing options, but is much neater and easier for people who don't know anything about codes.

  • Oh wow, this is embarrassing <img src="smileys/smiley17.gif" border="0" align="middle" /> Should have done more research!

    Thank you Nimtrix.

    I was confused when I saw people commenting about $99 to make iOS apps, for which I assumed was for an iOS exporter, I think it was for the apple dev account.

  • I'm just wondering will the exporters for iOS, Android be available within Construct 2 itself, or would we need separate licenses for CocoonJS and directCanvas exporters?

  • The game looks promising, you seem to have a very good sense of art style and you are pretty keen on making the game look good. Keep updating the blog! Just read the new today's post and I like the reasoning for the name! Haha

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Rory

Member since 19 Jul, 2012

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