Rory
Thanks, but I think that credit goes to Velotjet, his threads are popular and his instructions were translated to another language :D He has also been at it longer and more supportive :)
Tobye
If you want to PM or start another thread we can go over the matter. But my initial thought is that your going to have trust the clients.
Start a gruop timer. Then offer a "Ready" button. When everyone hit's the "ready" button. Then start the game with various timer passes for each computer. This is going to require some constant verification messages. ie, P1 is ready, p2 is ready...
Once all the clients are ready. Then start "Round count down" on each client. Once all clients have received a round count. Start the actual count.
Once the round count is done. Send the turns out done or not. Let the turn play out. Send a "turn done", once all has received a turn done. then repeat and rinse.
I have a question though. Is this a Squad game or each player controls 1 character?
I can go into more details else where :)
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Also awarmenhoven and myself are talking about network gaming solution for C2. More specifically about the idea of C2 code running as logic server. Just keep an eye out in the "general game design" is where the idea will be presented and seeking input or interest.