I am self-learned in most of the things I do. I seem to love information. I would like to find a book or blog with game logic information. This does not have to be C2 specific but that would be icing on the cake. I have been searching but not finding what I want.
I would like to know how to write subroutines to accomplish the tasks in many types of game (mostly puzzle types). An example would be say a poker game. Do I need to write code to check for all the possible outcomes (Pair, 3 of a kind, Full house,etc) or is there a simpler way to get the result that would result in less bloat and faster operation. Take this into a more complex game would be like candy crush. The basics of the logic to check for the three or more matches. not only in the current move but in whole grid. I could list more but I think my point is clear.
I am asking this so I do not come to this forum and ask this type of question with everything I try to make. Hope I have made my question clear. I know I could take a game creation course but am looking to go at my pace and not invest a fortune.
Thanks
John
P.S. If this question would be be better elsewhere please direct and I will remove and repost it.