Pennington Games's Forum Posts

  • If any one is interested the Debut version is on sale at Amazon for 16.35!

    amazon.com/gp/product/B0098ESX7G/ref=s9_simh_gw_p65_d19_i1

  • This is an example from anime studio. to make the process simple I export my animation to AVI uncompressed then use virtual dub to convert it to GIF, Then I just drop it into Construct2.

    Feel free to use!

    <img src="http://i40.tinypic.com/2iqlbpe.jpg" border="0" />

  • DravenX

    No worries it was merely a compliment not only to your skill but also your generosity. :)

    Have you tried using an animation software like Anime studio This is what I use to create my sprites in. it is vector type objects so there is no detail loss as you shrink or grow the final render. has bones to make the animation very simple.

    I was looking into spriter but feel this will serve me better in the long run.

  • Great artwork DravenX

  • looks like a step in a hard direction events definitely are messy and will be making it harder to vebug and/or find relevant pieces later in your code,

  • Perjust haps I am not understanding. But could you not just set to invisible when out of view. Then make visible in view would that not speed things up as far as drawing time?

  • When you go into the sprite editor the last tool on the left under hotspot is a tool that lets you create custom collision points. You can draw a man with a knife and. Set your collision to the knife alone if that was what one wanted.

  • I have chrome in android now it is. weak compared with dolphin

  • MMF2 basicly uses a different approach to game building too complex to go into in this thread. This is sort of off the main topic in here and might serve better as a new thread.

    However the main things to note are in lowest cost versions you only have ability to export EXE files. Making it more for a publisher who only wants the desktop pc market. They hav eaddons but this all not only adds on but also adds uo the cost to produce your games. Html5 is not available but on a todo list.

    Hope that helps

  • rekjl Very good job. code looks sleek enough in my opinion.

  • rekjl

    Glad to see you are not giving up <img src="smileys/smiley1.gif" border="0" align="middle" />

    You may find it useful to use groups which can be activated and deactivated in the system actions this way you can use the same type of key press for two actions. Depending on which group is active.

  • Found this game in Scirra's arcade and it has angles with movement that are not all 45 degree. So it can be done just needs custom movement to do.

    scirra.com/arcade/addicting-action-games/5562/the-axis-full

  • rekjl

    Agreed there we would need to anticipate stopping in the middle.

    So with that in mind if we want the player to stop then bullet movement would halt till key pressed for a direction to go up or down....

    Perhaps a fun solution would be to force it to slide down if halted.

    Basicly the movement on a custom angled slope would be handled much in the same way as we code in ladders and ropes...

    Not only can you create custom movement for this but you could slow him down as the angle gets steeper. Giving the game some fresh dynamics. Throw a few rolling boulders or barrels etc. now we need to code in jumping for our custom movement.

    Again I am speaking only from a this is the way I might go with this. I am very new to CS2

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  • Hi All

    Was wondering if a solution to this could be done by adding the bullet movement to the platform person have it disabled unless he collides with a sprite that is invisible meant to trigger the special angle movement then disable the bullet movement after the standard platform is reached perhaps another invisible trigger sprite to force this?

  • I USE A PROGRAM CALLED anime studio by Smith Micro great for animation drawing tools weak but sufficient.