rekjl
Agreed there we would need to anticipate stopping in the middle.
So with that in mind if we want the player to stop then bullet movement would halt till key pressed for a direction to go up or down....
Perhaps a fun solution would be to force it to slide down if halted.
Basicly the movement on a custom angled slope would be handled much in the same way as we code in ladders and ropes...
Not only can you create custom movement for this but you could slow him down as the angle gets steeper. Giving the game some fresh dynamics. Throw a few rolling boulders or barrels etc. now we need to code in jumping for our custom movement.
Again I am speaking only from a this is the way I might go with this. I am very new to CS2