Pennington Games's Forum Posts

  • Burvey That is true until you add in the plugins. I have added many and it makes the insert object list longer.. I have to type at least spr to see the sprite object... thanks for the reply.

  • Thought others might like to see this.

    Very cool. Good job guys!

    http://lennaerthohe.nl/cave/ straight to the web play game.

    And this below takes you to the game listing page

    http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=30382

  • Sort of baffles me that no other users see this as useful?

  • Another way to highlight the sprite would be to use the tint effect on the selected sprite. Then turn that effect off when deselected. You can use this one tint for hover another for selected and then off

  • Why not just use a new layout and switch between the two? Or even have a menu on a layer that you can hide/unhide?

    THe question was to do it without switching the layout. I can see this being useful for many reasons.....

    A popup to ask a question such as...Continue or quit.... objective display or a popup hint...etc.

    Just a simple dialogue menu that will not change the current game position making it easy to return to game.

  • One way that I have done this was to bring up a rectangle to hide most of the screen and then place my text and buttons on it. Move it off screen and deactivate menu objects till needed again. Also I deactivate any objects that are underneath the menu so they cant be accidentally clicked on.

  • Why not create an animation frame that is basicly the image you have draw but Add the outline and use that when selected or hovered as you desire?

  • A simple sort capability where we can favorite the objects we use often. then when you click to insert object the top category is your favorites.

    Example I use sprites most often but with all of the extra plugins I have added they are now about a third down the list I would like them to be in my Favorites.

    This then could also be saved perhaps to templates so if desired we could have Specific Favorites based on the template launched.

    Thanks

  • Tobye Maybe as I get more Experience I can join in on some of this. Looks like a lot of fun. Keep us posted would love to watch your progress!

  • Great Job looks good!

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  • You're Welcome Justin Good luck with the rest of your project. I like to give back since this community has given to all of us so much.

  • Justin

    Here is a demo of my way.

    Instructions use left right arrow to move player press space to use door.

    dl.dropboxusercontent.com/u/223672920/Door%20Example.capx

  • Justin

    I also had two more instance variables in the trigger object to change the current view. Assuming since you want to move your player to a specific location there is a good chance the view will not be set to follow the player. this way the view will always center on the room in focus but player may appear at any location within that room. such as door on left or right or maybe a door in the center. if you use doors in the middle of a room you may not want the trigger to be collision alone but on collision also check for a specific key press to use the door.

  • In the door object create two instance variables as said above one for the new x and the new y location you want to jump to. Then when your person contacts the door access the variables to set the x and y of your player. This way will allow you to have unique locations for every door. As I was learning CS2 basics I used this technique in my project itworked well. My doors are invisible objects all the same. Using an invisible object as your jump to location trigger allows you to have many other visible objects . Like multiple style doors colors and shaper per say. yet keep the code to a minimum because the game is looking to trigger with the invisible object.

  • Prior to my purchasing a license I was thinking much of the same as the poster. I think Scirra should include in the store ability to have a project converted to an export for a fee. Perhaps even a portion of that going toward full license purchase.

    Not to give something to the user as much as a way of adding to sales. I would loved to have seen an actual game made by me transferred to a specific platform to help me in making my decision to invest fully.

    I do agree there seems to be no restrictions so this will make it legal I am not certain though why a user who owns a capx he cant use wants it modified. perhaps they are looking for an export of some sort.

    Also think if this idea is to grow then Scirra in order to prevent this will have to restrict the way free edition saves it's files. This would lead to other problems but if people are going to work around the license purchase then Scirra would have to do something.