austin's Recent Forum Activity

  • Hey guys, best way to reach out right now is through email - austinebn@clay.io. That's swamped too, but if I don't respond, just bug me until I do :) Working on expanding the team so that this is no longer an issue, just bear with me until then.

    Regarding the leaderboards, there was an issue over the weekend where a lot of C2 games were having issues with them, but those issued should be resolved. Shoot me an email if your game is still having problems.

  • Hey guys, been a while since I've been active here - have been swamped running Clay ;) As always, feel free to shoot me an email with any requests - if I don't respond right away, prod me again. I've been doing a lot worse than I used to at keeping up with things, so I'm trying to expand the team to make sure we can handle all the requests :)

    I noticed we had 10 or so Flappy Bird clones get uploaded to Clay.io in the past few days, so I figured I would make a page devoted to those games. I'll be putting that up later today (in Amsterdam for a game conference, which is eating up a lot of my time).

    Submit your Flappy Bird clones and hopefully get can send some plays and recognition your way :)

    http://clay.io/development-tools - if you haven't submitted a game before, the process is pretty simple. You can find a tutorial here.

  • Yep :) Works in mobile browsers, as well as CocoonJS with a tiny bit of tweaking.

  • carsenk we've chatted about this through email, but for everyone else, this should be resolved.

    tumira In the manifest file, you have to allow Clay.io in the manifest file. You can use the one we generate here clay.io/docs/chrome (the better link is "Distribute" -> "Chrome Web Store" in the developer dashboard).

  • tumira this should be fixed now

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  • Mayfly I reached out to Ludei and they said to update the CocoonJS version (one was just released). It appears to be working properly now, though the login window may take a few seconds to appear (connecting seems to be slower on Android than it is on iOS)

  • 60x60? Are you just scaling the 125x125 ad down? I'm looking at the game right now and you're right that there isn't an ad between the flags on the title screen. It doesn't look like a call to load an advertisement is being made at all in that game.

    Could you take screenshots of the layout where you have the ad object placed? Then email me: austinwak@clay.io

  • TELLES0808 so the advertisements don't show for certain people, is that correct? Could you let me know which banner sizes and the countries of those people?

  • Raiper341 check your email

    TELLES0808 glad you like :)

  • Assuming that's on a phone, not a tablet, does the index.html file have something along the lines of this at the top?

    <meta name="viewport" content="initial-scale=1.0, width=device-width, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no">

  • New Clay.io feature that has made its way into Construct 2 via the Advertisements Plugin: Cross Promotion. You can now cross promote with other games - essentially you provide traffic to other games and they provide traffic back to you.

    Here's what it looks like:

    <img src="http://new.tinygrab.com/a160021eef33596b3d239b184a69ab15305aef0b13.png" border="0">

    You can also display a vertical bar instead. On mobile, we just show a 320x50 banner instead of the full bar:

    <img src="http://new.tinygrab.com/a160021eef31b54e2c3e9313d697fdd0fbed78ee18.png" border="0">

    You can read the blog post about this new feature here.

    As always, we're very open to feedback about this feature :)

  • tumira - adding it in the game settings is just for the Clay.io marketplace, and is a bit less customizable on the positioning and showing/hiding of the ads.

    320x50 typically just shows on mobile devices (because the mobile ad networks we source from have that restriction).

    The error you took a screenshot of shouldn't happen anymore in the new version.

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austin

Member since 11 Jul, 2012

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