austin's Recent Forum Activity

  • Odd. When is the high score table being shown? Is there a place I can try this out?

  • Preroll ads in the API are coming soon :) The implementation is actually done for the raw API, just not yet for the Construct 2 plugin

  • Wow, it has been way too long since I last looked here. If it's ever urgent, just email me - austinjkx@clay.io

    Mayfly gigadroid Is that issue fixed in the latest version? clay.io/docs/construct2

    Technically logged in as "Anonymous" is still considered logged in on our end. Use Clayio.clearance == 'clay' instead :)

    Smit08 See the bottom of clay.io/docs/debug for how to purchase in debug mode with fake credentials. Try clay.io/plugins/scirra/payments-example.capx for payments in action (there's some other junk in the capx too - just ignore)

  • - the "Successful Payment" condition will be triggered and some expressions will be set with info about the payment. See clay.io/docs/construct2 (Payment section)

  • Very cool game!

  • For everyone else reading this, the issue cow_trix has most recently was just due to not copying over the new webview files.

  • If you don't mind, can you email me the zip file you're using to preview the game? austinobi@clay.io

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  • I've updated the plugin with what should fix the issue. You will need to make a change to a file in the Construct 2 CocoonJS export however.

    In index.html, you will see:

    <html>
         <body>
              <script src="c2runtime.js">
              </script>
         </body>
    </html>
    

    Change that to:

    <html>
         <body>
              <script src="CocoonJS.js"></script>
              <script src="CocoonJS_App.js"></script>
              <script src="CocoonJS_App_ForCocoonJS.js"></script>
              <script src="CocoonJS_App_ForWebView.js"></script>
              <script src="c2runtime.js">
              </script>
         </body>
    </html>
    

    I've reached out to Ashley about getting that setup by default in C2 because I imagine that's breaking one or two of their plugins as well

  • Just to update everyone - like Shaircast said, I am aware of it and am working on a fix

  • nimos100 I think most others have been able to use the show and hide. Can you take a screenshot of how the events are setup? I took a look at the code and didn't see an obvious reason for why you would be getting that error.

  • Updated the tutorial, thanks for the heads up. If you ever run into issues like that, feel free to shoot me an email to see if it's something easy for me to diagnose.

  • drappdev - yep, head to the game settings on Clay.io, and uncheck "Always show Clay.io login box on load when a player isn't logged in"

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austin

Member since 11 Jul, 2012

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