austin's Recent Forum Activity

  • Thanks Ashley. The plugin has been updated with screenshot support (you can even post the screenshots to Facebook & Twitter).

    Also added is the "Debug Mode" property - if this is enabled, achievements you earn won't show up on your Clay.io profile or stream, and high scores won't be added to live data. Just make sure to turn that off before publishing your game!

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  • Updated the plugin with everything other than the screenshot fix. Is there a good way to access the SnapshotCanvas method and the later canvassnapshot system expression?

    What I had to try and test it out was extremely hacky and wasn't working yet

    cr.system_object.prototype.acts.SnapshotCanvas( 0, 100 );

    setTimeout( function() {

         var ret = { set_string: function( str ) {

              window.open( str );

         } };

         cr.system_object.prototype.exps.canvassnapshot( ret );

    }, 500 );

  • Thanks guys! I'll get those fixed done and uploaded later this evening

  • Hey folks, I just finished up version 0.1 of the Clay.io Construct 2 plugin!

    I'm one of the co-founders of Clay.io and we're trying to do a couple things with the site. One is we've created a cross-platform marketplace just for HTML5 games - you can check that out here. The other thing we're doing, which pertains to this plugin, is the Clay.io API.

    Our API makes a lot of the high level features in game development easy to implement. These features include leaderboards, achievements, analytics, etc.

    For the Scirra plugin, the following features have been implemented:

    • Leaderboards
    • Achievements
    • Analytics
    • Posting to Facebook Walls
    • Tweeting
    • Posting to the Clay.io stream
    • Cross Promotion
    • Ratings

    Here's the link to the plugin & documentation for it.

    This is the first version of the plugin, so do let me know if you have any suggestions on how I can improve it, or if you run into any bugs.

    If you'd like to add advertisements and cross promotion to your game, see our complimentary plugin for it.

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austin

Member since 11 Jul, 2012

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