austin's Recent Forum Activity

  • Yeah, looks like there are some changes in CocoonJS 1.4. Follow the thread here: http://clay.io/community#/discussion/3/construct-2-cocoonjs

  • I'm not too familiar with Bottleneck or PubNub, but the only thing the Clay.io rooms feature can provide is grouping players together. So when players are grouped together, you would pass the to multiplayer server the ID of the room that they're in, and you can send data to those users based on the room they're in.

    Some links that are hopefully helpful:

    http://clay.io/docs/rooms

    http://clay.io/docs/slime

  • andreyin - Twitter thing should be fixed. You can use Clayio.ModalsOpen to see if a modal window is open, and act accordingly

  • InvaderX I've added the LeaderboardScoreMe expression to denote whether a score was posted by the user. So if you want to see if the current player has a score in the top 5, you can use this setup: grab.by/nmkW - fetch the top 5 scores, then loop through each to see if the current player was one of those (in this example it just shows the achievements list if that's the case - for testing purposes)

    anthonykojima I'm not having that issue. It will probably happen if you try to create it inside another condition (like a loop), are you trying it there?

  • I'm able to show two ads, do you have a link I can try this out at? Feel free to email me if you don't want it public: austinrpr@clay.io

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  • InvaderX yes commercial games are fine. The top X condition can be done manually with the fetch leaderboard action, so it probably won't make it into the plugin as a condition.

  • NECROKRIEG - Try waiting for the ready condition to complete before attempting a Facebook post - I *think* that's the issue.

    tipztv Are you using the login prompt action, or do you have it set to auto-bring up the login window? For Windows Phone and Windows 8 we store if the user is logged in via local storage, so it might just be remembering that you're already logged in.

  • awarmenhoven haven't worked out CocoonJS integration for this plugin yet. On the todo list to see if it's even possible :)

    PixelRebirth I've updated the plugin (advertising plugin) to have a property on whether or not to display the advertisement when loaded. I haven't been able to replicate your problem with the hide advertisement action.

  • If you're using CocoonJS to do the 'conversion', then yes it will work. Otherwise, no.

  • C-7 added to my todo list

    NECROKRIEG does it work if you upload the files to Clay.io? I think it might be an http vs https issue, and if it works on Clay.io, that would confirm it

  • Aphrodite That's correct. The only other thing you would have to do is call the purchase game action if they haven't purchased it :)

    0plus1 That's because closing it logs them in as anonymous. Regardless, the API already detects if the user is logged into Clay.io, and displays the login box if they're not, so you shouldn't need that event.

  • tipztv you shouldn't have to do any checking if the user is logged in when posting a score, Clay.io should take care of that. The reason it does turn to one is closing that box logs the user in as anonymous. The most recent version of the plugin is 0.4.4 (check the README file, the documentation page isn't updated as often - takes a decent bit of time to do so).

    chef - responded on the Clay.io forum

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austin

Member since 11 Jul, 2012

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