austin's Recent Forum Activity

  • New Clay.io feature that has made its way into Construct 2 via the Advertisements Plugin: Cross Promotion. You can now cross promote with other games - essentially you provide traffic to other games and they provide traffic back to you.

    Here's what it looks like:

    <img src="http://new.tinygrab.com/a160021eef33596b3d239b184a69ab15305aef0b13.png" border="0">

    You can also display a vertical bar instead. On mobile, we just show a 320x50 banner instead of the full bar:

    <img src="http://new.tinygrab.com/a160021eef31b54e2c3e9313d697fdd0fbed78ee18.png" border="0">

    You can read the blog post about this new feature here.

    As always, we're very open to feedback about this feature :)

  • WPGamer No current way to do that. For the leaderboard size thing, that's very odd. Is this a Windows Phone App? If so, I take it you followed the Windows 8 App steps to get it to that point?

    Mayfly It works on iOS for me, but on Android the webview (login stuff) doesn't even show for me. I've reached out to Ludei about the issue.

  • Mayfly WPGamer, you mention you have the latest version of the Clay.io plugin, but are you using the latest version of the CocoonJS on your OS? If so, are you on Android or iOS? Unable to replicate in the latest CocoonJS on iOS.

    For the folks looking at OneMuppet's post, those issues should be resolved (we've been conversing through email).

  • Just so it's clear what Clay.io offers regarding advertisements: Right now we serve up a few different ad networks, trying to maximize the revenue depending on the device used (Leadbolt for example is one of the ad networks, and typically has much better results than, say, inmobi), as well as the country a player is located in (some ad networks do better in certain countries). Of course, we take a 10-30% cut (depending on where the game is being played) so there are definitely pros and cons :)

    Eventually the plan is to roll out our own ad network so more money makes it to both the developer and Clay.io, but we need *much* more traffic before that becomes a possibility.

    As Eisenhans mentioned, Leadbolt is mobile-web only, but from our experience, it's probably the best ad network for mobile HTML5 games right now.

    If you can manage to not break AdSense's terms (something most games have problems with), they're likely going to give you the highest CPM.

  • Continuing dialog via your email :)

  • Raiper341 - try waiting for the "Clay.io Ready" condition to be met before calling that.

    newt - not currently, but hopefully soon :) (next 2-3 months)

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  • If you do preview in Chrome, and hit ctrl+shift+i does the console log any errors?

  • Are you guys making sure the Clay.io ready event has fired before calling the events? As an example, if you want to have some sort of Clay.io action right when the game loads - and the Clay.io API may not have fully loaded in - you have to use the Clay.io ready condition like so: grab.by/pOTM

    newt that's perfectly fine.

  • Wasn't able to replicate, but just in case, I repackaged and reuploaded the plugin files here: clay.io/docs/construct2

    If the same issues persist, my question remains for Raiper341 and neverquit on whether or not a recent plugin update started causing the issues. Thanks :)

  • Hey iikii, any chance you can send me your capx, or an example capx with the method you're trying? austinfwp@clay.io

    This capx should have examples some of those events you're looking for: clay.io/plugins/scirra/payments-example.capx

  • Was this all working before the most recent version of the plugin?

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austin

Member since 11 Jul, 2012

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