austin's Recent Forum Activity

  • Joannesalfa It is pretty similar to Mochi Ads. Overall there are a lot of parallels between what Mochi does for Flash, and what we do for HTML5

  • This plugin lets you easily add various advertisements in your Construct 2 game to generate revenue.

    You can download it and view the short documentation here: http://clay.io/docs/construct2ads

    In addition to advertisements, you can add the Clay.io cross promotion bar.

    <img src="http://new.tinygrab.com/a160021eef33596b3d239b184a69ab15305aef0b13.png" border="0">

  • With C2 R124, you should be able to store the game save data on Clay.io as well. Just pass the JSON string it generates to the Clay.io data storage action, and it will store it 'in the cloud'.

    Let me know if any of you run into issues with this!

  • I've created a developer survey to help us choose where to focus for the next few months. If you have some spare time, please fill it out here

    AndyWatson - when you get to that point, do let me know what the errors are so I can try to get it working with Cordova.

    tipztv I don't have a Windows Phone to test on, but I'll see what I can do. Are you just running the game from a browser on the phone, or is it a packaged app (exported with C2 Windows Phone 8 mode)?

  • Does Cordova spit out any sort of logs? The equivalent of, say, the Webkit Web Inspector.

  • There's a new feature in the C2 plugin that may be relevant for some of you: Level-based stat tracking. You can track dropouts, attempts, and duration for each level in your game. See: http://clay.io/blog/introducing-level-based-statistics/

    Also:

    AndyWatson - what exactly was going wrong? The login window wasn't showing at all?

  • GamesDev right now we don't help much with multiplayer games

  • InvaderX space Ape The newest version of the plugin should work with node-webkit

    http://clay.io/docs/scirra

  • You can create as many as you need.

    Yes, you can get the rank position of the player with a setup like: <img src="http://new.tinygrab.com/a160021eef84e5e6806086289f69c4bb31abf7ba09.png" border="0" />

    There is not currently a way to notify the user when his/her high score is surpassed.

  • The modal window? If you're just wanting to use what we have and tweak it a bit, in the developer settings for your game (on Clay.io) we allow custom CSS that can override ours to tweak the existing styles.

    If you're planning on building your own modal window, separate from Clay.io, there are several open-source options out there, but you can also use something like Chrome's Web Inspector to see how the CSS for ours is setup :)

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  • good to hear it's resolved.

    InvaderX, could you elaborate?

  • For the students on the forum - pass this along if you know any who might be interested:

    We're running an HTML5 game development competition called "Got Game?" just for students - it runs from March 5th through April 5th.

    Sponsors are: Mozilla, GitHub, Scirra, and ImpactJS. Judges include the co-founder of Bethesda, and creator of Deus Ex.

    More info here: http://clay.io/competition

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austin

Member since 11 Jul, 2012

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