I'm working on something that requires a dedicated server, using the Multiplayer plugin for Construct. Using the Multiplayer Chat example, I'm launching it from an off site linux machine. Everything works fine, it launches as host, I can connect to it from my PC as a peer.
Problem is, after x amount of hours the server just disconnects. I've trying having the server post in the chat every 10 minutes to show it's still active, it still happens.
With how the MP Plugin works, if I just simply reconnect the server will no longer be the host.
1. Is there something I am missing here that is causing the host to disconnect after so many hours?
2. Is it the Construct signalling server that is the issue? Does it have a time limit on how long connections are active?
3. Is there a better solution than the official Multiplayer Plugin?
Thanks as always.