eldods's Recent Forum Activity

  • Hi newt whats up i remember you from a while back hows it going.

    Im ranting cuz its frustrating as anything. Im not gonna waste my time to update and create a new game file just to prove an issue you guys are obviously just choosing to overlook this comment you made just proves it this is the exact type of reply i got 3 years ago when i proved this issue with game files and all. You guys know exactly what im talking about. I only came back here to see how you guys have progressed over the years.

    Looks like you doing great, and i am amazed with the construct2 abilitys but i still cant really do anything professionally with this garbage collection issue. You know what if im so wrong why dont you guys create a full blown game or at least an intricate professional demo that has ZERO garbage collection or at least no noticeable garbage collection and prove me wrong i would love that. I would also like the game file to see how its done as all the samples i ever gotten from you guys were also plagued by the garbage collection bug.

    Ive played 3 games all three of those suffered from terrible garbage collection hiccups.

    https://www.scirra.com/arcade/adventure ... o-game-817

    https://www.scirra.com/arcade/adventure ... world-4330

    https://www.scirra.com/arcade/action-ga ... -demo-3167

    (The third was the least this is probably due to the fact that he used smaller graphics. One shouldn't have to limit themselves to smaller graphics to get better performance out of there game.)

    its not like these games are cpu intensive or even graphic intensive at all this is obviously the game engine creating to many throw away objects. whens the last time you guys worked on the javascript garbage collection issues?

    Whatever you guys can choose to close this and mark it as a non issue but at least provide a heavy duty sample with zero garbage collection when you do close it. Or move it to the correct thread location.

  • Problem Description

    GARBAGE COLLECTION

    Attach a Capx

    no need its every game i ever developed and also played on your arcade

    Description of Capx

    any of the samples you have

    Steps to Reproduce Bug

    • Create new capx
    • Start writing code
    • Export game
    • Game is awesome but surfers from garbage collection issues

    Observed Result

    Garbage collection causes freeze in game it happens so often the game gets annoying to play.

    Expected Result

    The game would have no to minimal garbage collection

    Affected Browsers

    • Chrome: YES
    • FireFox: YES
    • Internet Explorer: Probably

    Operating System and Service Pack

    Windows 10

    NVIDIA gtx

    16 gig ram

    i7

    Construct 2 Version ID

    the one from 2 years ago and whatever was used to create games in the arcade.

    Hi guys,

    Ive been with you for over 3 years now and was so happy to start with you guys when i downloaded it i was able to make awesome full blown games it was fun easy exciting. You came out with new ports and new features it was amazing. You then stoped focusing in the performance of the games and by the looks of it just kept making ports. I complained about it 3 years ago and you guys were so sure browser were gonna get better and the performance will to. WRONGO you guys gotta work on this already i been rooting for ya for years but a game that jumps every couple seconds and suffers from bad garbage collection is not the way to go.

  • why has this been moved to a closed bug the issue has not been fixed or even considered

    Ashley

    steps to reproduce are simple

    1)onstart of layout >audio> set looping

    thats it play for a while and then the audio cuts out i dont understand how you can put this into closed as it is clear as day that this is a bug in c2 audio implementation

  • 1) im not 100% on ie and what audio api am i suposed to refrence to get it to support in ie?

    2) steps to reproduce is to just play the game for longer then 5-10 minutes without leaving gameplay the audio just cuts out and stops playing most of the time its shorter then that depending on how powerful the computer is

  • has anyone ran into this bug yet?

    i know im not calling stop on the audio at all it just cuts out in the middle of gameplay out of nowere at different times sometimes after 1 minute sometimes after 5

  • nemo i did not since i do not see any bugfix there that describes this bug happening after export

  • Link to .capx file (required!):

    http://

    sorry i cant reproduce capx since it is happening on a production file and it is to big and would be to much to post also i cant seem to reproduce on small projects

    link to the game is

    apps.facebook.com/jumpythefrog

    Steps to reproduce:

    1. hit the play button login with facebook

    2. pick a level

    3. start playing

    Observed result:

    after a couple of minutes the audio stops and sometimes crackles speakers

    i get this error

    Uncaught InvalidStateError: An attempt was made to use an object that is not, or is no longer, usable.

    linking to these lines of code

    switch (this.myapi) {

              case API_HTML5:

                   this.bufferObject = new Audio();

                   if (api === API_WEBAUDIO && context["createMediaElementSource"])

                   {

                        this.bufferObject.addEventListener("canplay", function ()

                        {

                             self.mediaSourceNode = context["createMediaElementSource"](self.bufferObject);

                        Uncaught InvalidStateError: An attempt was made to use an object that is not, or is no longer, usable.

                                            self.mediaSourceNode["connect"](self.outNode);

                        });

                   }

                   this.bufferObject.autoplay = false;     // this is only a source buffer, not an instance

                   this.bufferObject.preload = "auto";

                   this.bufferObject.src = src_;

                   break;

    Expected result:

    the looping audio to continue playing

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: yes

    Operating system & service pack:

    windows 7

    mac osx

    Construct 2 version:

        r146

  • yea it was an issue with haveing the same expression number

  • it seems a plugin i made that worked before caused this crash any idea how to fix it?

  • Thank you!!!!!!!

    you guys seriously did some super update for the performance really nice!!!

    <img src="smileys/smiley32.gif" border="0" align="middle" /> <img src="smileys/smiley4.gif" border="0" align="middle" /> <img src="smileys/smiley17.gif" border="0" align="middle" /> <img src="smileys/smiley4.gif" border="0" align="middle" /> <img src="smileys/smiley32.gif" border="0" align="middle" />

    Just one issue the engine sometimes takes up more time on the profiler then the game logic is that normal?

  • ok will do

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  • Link to .capx file (required!):

    http://

    Steps to reproduce:

    1. 1 install r 142

    2. double click desktop icon

    3. open c1

    Observed result:

    crash

    Expected result:

    c1 open

    Browsers affected:

    Chrome: yes/no

    Firefox: yes/no

    Internet Explorer: yes/no

    Operating system & service pack:

    Construct 2 version:

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    ACE table: Expression ID duplicated in ACE table

    Condition: exp_ids.find(id) == exp_ids.end()

    File: c:\c2\source\exporters\html5\..\..\common\ERAHelpers.h

    Line: 254

    Function: void __thiscall era::ACETable::AddExpression(int,int,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,void (__cdecl *)(const class era::StaticResult **,int,class era::StaticEvaluation *))

    Build: release 142 (32-bit) checked

    Component: HTML5 exporter

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Abort   Retry   Ignore   

    ---------------------------

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eldods

Member since 24 Jun, 2012

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