eldods's Recent Forum Activity

  • Ashley

    so when is this behavior going to be available it sounds awesome cant wait to use it i already have a million things i want to make with it

  • your

    GetCurrentGameFriend function is pointless

  • you need to change your FriendsPlaying function to something like this

         Acts.prototype.FriendsPlaying = function (n)

         {

              FB.api('/' + Init_App_ID + '/scores', 'GET', {}, function(response) {

              

                   var arr = response["data"];

                   

                   if (!arr)

                   {

                        console.error("Hi-scores request failed: " + response);

                        return;

                   }

                   

                   arr.sort(function(a, b) {

                        // descending order

                        return b["score"] - a["score"];

                   });

                   

                   var i = 0, len = Math.min(arr.length, n);

                   fbfriendlength = arr.length;

                   for ( ; i < len; i++)

                   {

                    current_friend_score = arr["score"];

                     current_friend_name = arr["user"]["name"];

                    current_friend_id   = arr["user"]["id"];

                     

                        fbGameFriendsScore = arr["score"];

                        fbGameFriendsName = arr["user"]["name"];

                        fbGameFriendsID = arr["user"]["id"];

                        fbRank = i + 1;

                        fbRuntime.trigger(cr.plugins_.FBComplete.prototype.cnds.OnHiscore, fbInst);

                   }

                   //fbRuntime.trigger(cr.plugins_.FBComplete.prototype.cnds.OnHiscore, fbInst);

                   if (!response || response.error) {

                    fbGameFriendsScore = "failed";

                        fbGameFriendsName = "failed";

                        fbGameFriendsID = "failed";

                        fbRank = "failed";

                  } else {

                    fbGameFriendsScore = "failed";

                        fbGameFriendsName = "failed";

                        fbGameFriendsID = "failed";

                        fbRank = "failed";

                  }

              });

              

         };

  • btw your scoring is all messed up

  • ive also noticed that its really confuseing on how you get the fb users frends app user list i see its requesting from scores this dosnt make since since what if the users friends have opened the app but dont have a score and i am just trying to get the app users friends to display there photos

  • awesome man i really appreciate your work on this your doing great!!

    just not to clear from what you just posted, you will or you wont be publishing the update to the forums?

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  • hey just wondering here if you have dropped advancing the development of this plugin or if youve just been to busy?

  • this if funny im having the same performance issues by me as well

  • Link to .capx file (required!):

    dl.dropboxusercontent.com/u/96964806/Fullscreen%20-%20scaling%20to%20window%20size.capx

    Steps to reproduce:

    1. open any test example

    2. turn full screen in browser off

    3. run game

    Observed result:

    everything gets scale applied

    Expected result:

    window box around game to be exact size set for window size

    Browsers affected:

    Chrome: yes

    Firefox: no

    Internet Explorer: no

    Operating system & service pack:

    Mac Os X Version 10.7.5 using parallels desktop

    Construct 2 version:

    r 139

  • hi how are ya guys:

    i will be uploading my game to Facebook and was wondering how to change the black of the scale to add css to it in letterbox modes? or how to set the game to fit exactly in the box i need without scaling?

    ive already read through the tutorial supporting multiple screen sizes and have not found what i am looking for help would be amazing

    thanks <img src="smileys/smiley4.gif" border="0" align="middle" />

  • i want to make it autoscroll to the next set without it passing over a set

  • hey guys i found this tutorial on YouTube AWESOME

    youtube.com/watch

    i was wondering whats next how do i make it scroll to the next set of levels? on a flick of the mouse?

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eldods

Member since 24 Jun, 2012

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