eldods's Recent Forum Activity

  • it could have something to do with the type of windows theme you use i switched from classic to basic and this stopped happening but ive been using classic all through 108 - 114 and it only just started happening in 114 hasnt happened on 111 112 or 113 didnt download 110 109 maybe this info will help

  • i like being able to run on both at the same time does it really effect it that much?

  • there up to date im running mac osx 10.7.5

    2.4Ghz i5

    8 GB 1333 MHz DDR3

    running construct2 in parallels desktop

    this is the first time this has ever happened.

    its not just making the layout go black also its jumping back and forth to layouts that aren't even open in the editor whenever i hover over different things with the mouse on the ribbons tab sometimes the layout will go invisible and sometimes itl show a different layout

  • Hi Not sure if its just me but the layout in the editor gos black if the mouse hovers over the play button no need fo capx as this happens in a new project before anything is added and also happens when there is what is it?

    Also hovering over any button on the home view and events tabs makes the layout go invisible

    this has never happened before

  • danny are you taling about the ajax calls or the facebook plugin

  • Hey great plugin does it work in cocoonJS?

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  • Hi guys at the forums been trying for ages and searched all over

    so im trying to create an enemy with bounce behavior..

    found how to make a ball bounce on solids with bullet behavior but not bounce off of jump through. I barely ever make any posts here since im pretty new around here. Tried to give the enemy to use platform behavior on landed simulate control jump but for mobile when i use to manny of them the fps gets to unstable any suggestions or ideas would be extremely helpful

    i cant use bounce of solids since the player character has platform behavior and i would like to be able to jump through the platform the enemy with bounce behavior is jumping on please any help would be awesome

    thanks <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Ok im sure you guys got excited by the title but its not there yet...

    I see some people have given this some thought but nobody has really tried to implement it im sure everyone's been wanting it from what i see and the webview that cocoonJS allowes it shouldnt be to hard what im going to do is take scirras facebook plugin and transform it to work with webvies in cocoonJS i have a pretty good plan so far. Please i would appretiate some input and suggestions from anyone that has any idea what i talking about

    steps im going to take

    1.send out a call to the exterior webview page so that instead of this thats in the facebook plugin

    Acts.prototype.PromptWallPost = function ()

         {

              if (this.runtime.isDomFree || !fbLoggedIn)

                  ?return;

                  ?

              FB.ui({ "method": "feed" }, function(response) {

                        if (!response || response.error)

                               console.error(response);

                  ?});

         };

    to put

    Acts.prototype.PromptWallPost = function ()

         {

              if ( window['c2cocoonjs'] || !fbLoggedIn)

              {

                  ?

    CocoonJS['App']['forwardAsync']( "PromptTheWallPost( )");

         return;

         };

    and in the webview folder put

    this function

    PromptTheWallPost( ){

    FB.ui({ "method": "feed" }, function(response) {

                        if (!response || response.error)

                               console.error(response);

                  ?});

    }

    Now im still in the planning stages of how im going to tackle this plugin (in my opinion the most important one construct2 comes with)so we can have the best features of html5 within our cocoonJS app which means leader boards achievements and whatever facebook feature the app offers through the web will work with (cocoonJS)android apple and our facebook apps will all be in sync!!

    I cant help but feeling i might be missing a step or two please let me know guys N gals any input would be awesome and if anyone is down to tackle this project with me?

  • tap awesome thank you

  • tap sounds great been waiting for this for a while <img src="smileys/smiley4.gif" border="0" align="middle" /> . When you say geolocation do you mean from within c2s event sheet?

    Also how will i know when you post the update with the accelerometer support on github?

  • tap cool thank you is there anyway i have to call this function or is it now standard on all apps?

    also hows the accelerometer support with direct canvas looking?

  • did the trick ty

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eldods

Member since 24 Jun, 2012

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