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> Sounds good news, would you explain about minor visual glitches?
I have some problems with large black tiledbackgrouds used as faders, when you exit a layout they seem to disappear just a few frames before the rest of layout breaking the fading out effect. Anyway this is really a minor issue since this is not happening with stretched sprites.
Theres allot more to screencanvas, it is amazing but theres tons of bugs with it
Modern GPUs use double buffering for rendering, which basically means it draws to one buffer on the background while it's displaying the other one, and on the next frame they switch roles.
Screencanvas uses those buffers as the canvas element itself, so as not to use more memory or performance, but the problem comes on the switch phase: if you draw something just one frame, only one of the buffers will have that image, so when it starts switching back and forth you'll get a very epileptic flickering. On iOS we've found a solution, but that doesn't work on Android, unfortunately.
thats the main one. Gameplay as well there are some major hiccups caused by the tag on apple and on android it causes better fps but the smoothness is not as good thats my experience so far with it is that it raises fps but risks of major bugs to occur