Hi newt whats up i remember you from a while back hows it going.
Im ranting cuz its frustrating as anything. Im not gonna waste my time to update and create a new game file just to prove an issue you guys are obviously just choosing to overlook this comment you made just proves it this is the exact type of reply i got 3 years ago when i proved this issue with game files and all. You guys know exactly what im talking about. I only came back here to see how you guys have progressed over the years.
Looks like you doing great, and i am amazed with the construct2 abilitys but i still cant really do anything professionally with this garbage collection issue. You know what if im so wrong why dont you guys create a full blown game or at least an intricate professional demo that has ZERO garbage collection or at least no noticeable garbage collection and prove me wrong i would love that. I would also like the game file to see how its done as all the samples i ever gotten from you guys were also plagued by the garbage collection bug.
Ive played 3 games all three of those suffered from terrible garbage collection hiccups.
https://www.scirra.com/arcade/adventure ... o-game-817
https://www.scirra.com/arcade/adventure ... world-4330
https://www.scirra.com/arcade/action-ga ... -demo-3167
(The third was the least this is probably due to the fact that he used smaller graphics. One shouldn't have to limit themselves to smaller graphics to get better performance out of there game.)
its not like these games are cpu intensive or even graphic intensive at all this is obviously the game engine creating to many throw away objects. whens the last time you guys worked on the javascript garbage collection issues?
Whatever you guys can choose to close this and mark it as a non issue but at least provide a heavy duty sample with zero garbage collection when you do close it. Or move it to the correct thread location.