are you using ProUI addon?
Thanks for "Add static method IBehavior.getByConstructor()" - much appreciated!
Thanks for getting this fix in, just before the wire!
Possible runtime error loading images from URL (regression r383)
Probably, once webgpu becomes better overall in performance to webgl2 in C3.
They should have a PSA about this...
It is because this effect does not have a webgpu version and the new default for C3 is to use webgpu instead of webgl (switch back to webgl in advanced project settings). I am not sure why they do this, the current webgpu implementation has varying up/down performance vs webgl.
Post in the issues of its github, perhaps you can get help from the authors there.
For addon on dev I use c3ide2 to generate the correct addon format and also a server for faster iteration in developer mode and no need to clear cache.
github.com/ConstructFund/c3ide2-cli
As far as I know, effects cannot be changed into behaviors. Is there a 2 effect limit, I have done more than that.
Oh! Sorry, I did not see the original post and question. No that won't work.
However, you can use 3D Shape to display sprite or tilemap on the different faces.
Try it, let me know.
It doesn't. Look for effects by Federico, they usually have a webgpu version also.
Wonderful news on opt-in to direct rendering with 3D objects! This will allow us some interesting effects with 3D shapes and objects.
We need one more thing for 3d shape fragment lighting.
Can you please add a varying output to the default vertex shadet, just passing through aPos, so we know the world position of the fragment.
So please add in webgl2 vertex shader: out highp vec3 pos; and in main(): pos = aPos. Also, please do the equivalent for webgl and webgpu. This will get the frag shader the world coordinates needed for world based frag lighting.
If the following shader does not use pos, it will allow the shader compiler too compile it away. Even if it does not compile it away, it would seem to have small impact.
I will also add this to the c3 2024 suggestion platform.
Thank you for the consideration and great beta release.
glad to hear, looking forward to see how you use it
I have not seen any special procedure for this. FYI - I also know it does _not_ work on Mac.
Try one of the later versions?
construct.net/en/make-games/addons/1118/ultimate-drop-shadow-now-color
construct.net/en/make-games/addons/260/dropshadowcolorskew
If you leave a link to a test project, I will check it out also.
Member since 22 Apr, 2016