Construct 3 r393

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  • Agree with some of the above. My experience is that devs want 3D well integrated into C3 and they have _already_ been able to make interesting games with C3 current level of 3D and 3rd party addons (full disclosure I have made one - 3DObject which is now free and open source.) Some of those types of projects could be nicely improved with some C3 SDK changes.

    It is also so much more useful to be able to place 3D objects in the editor in a fully integrated solution (whether 3D Shape or 3D Object or any other C3 object.)

    As a counterpoint in the three.js example, you cannot place three.js objects in the editor or create a 3D environment with the editor. C3 objects and the three.js canvas cannot interact in a meaningful way besides entire three.js canvas in front or back. Most importantly the C3 layout editor cannot be used to place three.js 3D models in the layout to create a level, environment, etc.