No there is not a parameter to support that.
Can you share your project? Can you give more details?
Yes, I heard, that's a good development! I am not aware that they added leaderboard support in this new fork of greenworks yet though, have you seen anything about that?
Updated version with C3 runtime support is here: construct.net/en/make-games/addons/627/scorm-c3-runtime
Ah sorry, this is probably not updated to work with the new C3 modules. Is it important for your project?
Great work this year, I had a lot of fun with the 3D related SDKs. I hope that the effect compositor is now more extensible for adding things like multiple texture support (eg two different frames of animations, like a diffuse and normal map.)
Thanks for the SDK additions! Can you provide a little more details on what SetIs3D(), SetSupportsZElevation(), SetSupportsColor() enable? I understand to use iPluginInfo to enable them in plugin.js. However, I don't see common color ACEs or property added. I know of the existing color SDK methods and I see the new Z elevation methods, but what new do these new methods enable? I know I need to wait until stable docs...
Thank you for this, it will really help to port over my custom shaders.
Great work, thanks for this nice feature to play with!
Thanks for the discussions on transparency.
Nice work as per usual!
Great vids! I am working on an inventory system also and got a few new ideas from this.
Nice release looking forward to exploring it.
A constrained camera would helpful (if full 3D free camera would be too much to do.)
Nice work!
Nice work on the tutorial!
Member since 22 Apr, 2016