I think FoozleCC did this, check Construct Community Discord.
I don't, but you might be able to find it on the C2 forums.
Great post, exploring the design/solution space and the real personal work/toll it can take! I appreciate all you have done here and for the community.
I see, so does this mean if you have a single effect (object without opacity, color change), the transparency/depth feature will no longer be applied?
Great beta release, lots of great improvements. With the new transparency/depth default frag shader, does this mean single effects will now need an intermediate render (compared to the prior processing where it a single effect would replace the default shader if opacity and color are set to default)? Or is it similar to before?
None that I am aware of check the JS console on the preview window and look for errors.
No there is not a parameter to support that.
Can you share your project? Can you give more details?
Yes, I heard, that's a good development! I am not aware that they added leaderboard support in this new fork of greenworks yet though, have you seen anything about that?
Updated version with C3 runtime support is here: construct.net/en/make-games/addons/627/scorm-c3-runtime
Ah sorry, this is probably not updated to work with the new C3 modules. Is it important for your project?
Great work this year, I had a lot of fun with the 3D related SDKs. I hope that the effect compositor is now more extensible for adding things like multiple texture support (eg two different frames of animations, like a diffuse and normal map.)
Thanks for the SDK additions! Can you provide a little more details on what SetIs3D(), SetSupportsZElevation(), SetSupportsColor() enable? I understand to use iPluginInfo to enable them in plugin.js. However, I don't see common color ACEs or property added. I know of the existing color SDK methods and I see the new Z elevation methods, but what new do these new methods enable? I know I need to wait until stable docs...
Thank you for this, it will really help to port over my custom shaders.
Great work, thanks for this nice feature to play with!
Member since 22 Apr, 2016