Effects improvements; Better rendering of 3D transparency; Bug fixes.
Great beta release, lots of great improvements. With the new transparency/depth default frag shader, does this mean single effects will now need an intermediate render (compared to the prior processing where it a single effect would replace the default shader if opacity and color are set to default)? Or is it similar to before?
This update doesn't change how effects are rendered.
I see, so does this mean if you have a single effect (object without opacity, color change), the transparency/depth feature will no longer be applied?