Yay! 0.14.1 update!
Great stable release of Scene Graph! Looking forward to beta of the Scene Graph feature using the Editor for composition.
Nice effect!
I have a private project like that, but it's not something I plan on posting publicly. I am on the Construct Community Discord if you want to discuss a commission, etc.
Thank you.
You would need to do those calculations yourself based on the face points.
There is a Mirror effect in addons which should be able to flip the webcam, check it out.
Sure, I'll add it this week.
Nice work with the new Scene Graph additions (flexible picking in particular) and scripting support! Will there also be SDK support for Scene Graph (it seems like we could explore some interesting behavior addons with SG.)
Nice work!
Thanks for the great scene graph work! When appropriate, please add SDK and event script support for the new features, so we can create scripts and behaviors to extend it for specific applications / use cases.
Great tutorial!
A couple other tips:
- Use developer addon mode for faster testing (C3IDE has a built in webserver to support this.)
- Use some kind of glsl syntax checker before you test your effect. I use: shdr.bkcore.com . I just cut and paste my *.fx code into the edit box and fix any syntax errors reported. When it says the compile is ok, I cut and paste the fx code back into C3IDE. Note that the render won't display anything because the C3 uniforms don't match the ones used in this editor.
Nice to see the form unification, in particular 'Text Input: 'Append text' action' is handy (since I use Text Input a lot for a scrolling text window for debug logging.) Thanks also for the compassHeading, I will be trying that out this week on various devices and will report back how it's working.
Ok, so what's happening is that the effect is a pixel shader that is procedurally generating the starfield pattern _instead_ of showing the sprite image. If you put the effect on any sprite it will have the starfield instead of the sprite image. So, for example if you want it as a background, you would make a sprite the size of the background and add the Starfield effect. Then you would change the effect parameters of the sprite to tune the image to look as you wish. Perhaps reading more about effects would help. construct.net/en/make-games/manuals/construct-3/project-primitives/objects/effects
I am happy to help, but I'm not exactly sure what you are looking for, the example shows how to control the effect (adjust parameters.) You could find some get values with the sliders and then set them in the effect parameters. Can you give some more details?
This starfield: construct.net/en/make-games/addons/261/starfield-cycle
Another simpler starfield: kindeyegames.itch.io/starfield-clouds-c3
Great tutorial and JS/Playfab example. The C3 scripting capability has opened up so many new JS APIs for easy integration. Thanks for posting this. I am using the Chadori plugin, but it's nice to have a free alternative to get people going quickly with Playfab (which is also my go to service for backend and has a pretty good free tier.)
Member since 22 Apr, 2016