Well done Scirra, the continuous improvement is wonderful. The event scripting addition really opened the tool, please continue with adding more to the event scripting SDK!
Not with this plugin or I think the greenworks library it's based on. I suggest posting in the forums or the Construct Community Discord, I know some people are trying to do C3 workshop integration by using the web api, or creating their own c# libraries to make the calls (since the javascript greenworks library seems to only support older deprecated methods.)
Great tutorial, well explained, I think the tooltip will work great for in game tutorials to show what different controls do.
Thanks for the update, well done!
Nice work squashing the bugs!
No, but it should not be too difficult for someone familiar with C2 effects to modify it for C2. I am no longer using C2 myself.
Thank you for the worker example, this will help to make some more addons to be compatible with worker mode.
I am on the Construct Community Discord: discord.gg/NeAGFpX
Thanks for posting this!
These are also 'internal' imageSpriteId's generally not visible to developers (e.g. it's not like a UID.)
Thanks for the update and specifically the changes for improving source control support/team collaboration (random Image sprite IDs), very much appreciated!
See this for a description. It's used in Stardew Valley for a night effect.
photoshoptrainingchannel.com/blending-modes-explained
Excellent plugin! Note to users, the server is on version 0.11 and there is a version 0.11 of the plugin (on the Colyseus Discord in #construct.)
Another nice normal map generation tool: boundingboxsoftware.com/materialize This was a great tutorial (which I read a while back.) I have used the Matriax effect and I also ported a procedural normalmap effect to C3 (specular and normalmap generated automatically.)
Yes it does.
Member since 22 Apr, 2016