Thanks, if you do something nice with it, please share. TackerTacker has shown some interesting variations.
Thanks!
You can only really scale both axis at once using scale, distortionScale and directionScale.
They are a little different, one is an effect, one is plugin. This will generally look better, but require more perf. This one requires a helper function to do something similar to what FQ does.
Release 0.0.3.0
Added support for Electron 7.0+ (sandbox remote require issue)
This content is really good, I like how it covers JS integration and real-world issues (like mobile UI.)
Tested some of the DLC APIs and updated with bugfixes in 0.2.8. Note that the ACEs for GetDLCDataByIndex will only work with newer Greenworks binaries, they will likely be available on the prebuild binary site mentioned below soon.
Added Greenworks DLC APIs in 0.0.2.6. However, this is untested as I do not have DLC in my game yet. See Greenworks docs for the APIs:
github.com/greenheartgames/greenworks/blob/master/docs/dlc.md
Report DLC issues or other issues (and there will be issues with untested code) here: github.com/MikalDev/ConstructAddons/issues so I can track them.
The other option is to make sure you have a few pixels of transparency around the edges of all sprite images.
I think this effect needs to deal w/ spritesheeting (e.g. if neigboring sprites go to the edge of their sub-image in the spritesheet). Here's a clamp fix I am trying (replicate for other lines): mediump float a0 = texture2D(samplerFront, clamp(vTex + vec2(-dx*diag, dy*diag), srcOriginStart,srcOriginEnd)).a;
I hope it's useful, others have also compiled newer versions of the greenworks lib in case you want to use a later version of nw.js or later version of Electron, see: greenworks-prebuilds.armaldio.xyz for Electron see: electronforconstruct.armaldio.xyz
No, I don't think that 'copy' will do split screen, but I've seen a lot of discussion on split screen in the forums and it seems like folks have some good ideas, I would search there. Good luck!
You are welcome, if you do something with it, it would be great to see it, perhaps drop a link here in comments if you can.
Thanks, that's exactly what I was using for too!
How about some more nice RTFM updates? Like how to do callAction?
Member since 22 Apr, 2016