Thanks for the update and specifically the changes for improving source control support/team collaboration (random Image sprite IDs), very much appreciated!
See this for a description. It's used in Stardew Valley for a night effect.
photoshoptrainingchannel.com/blending-modes-explained
Excellent plugin! Note to users, the server is on version 0.11 and there is a version 0.11 of the plugin (on the Colyseus Discord in #construct.)
Another nice normal map generation tool: boundingboxsoftware.com/materialize This was a great tutorial (which I read a while back.) I have used the Matriax effect and I also ported a procedural normalmap effect to C3 (specular and normalmap generated automatically.)
Yes it does.
Looks nice!
I changed it to be transparent if within tolerance, let me know if this works for you (see new version.)
I am on the Construct Community Discord server, you can contact myself and other construct devs there: discord.com/invite/CWX4Cj5
Yes, I have heard of that, it looks interesting. That's not in Steamworks SDK 1.42 (So the Greenworks JS does not support it and C3 plugins based on Greenworks will not support it.) It is in SDK 1.47.
I am using Playfab / Photon instead.
Here are the Steam versions (you need to be logged in as a steam partner to view this): partner.steamgames.com
1.42, since this is the Steam SDK supported by the Greenworks library that Greengrinds is based on (similar to the official Greenworks addon.)
More information on Greenworks here:
github.com/greenheartgames/greenworks
Thanks for doing the async function feature request!
Thanks, if you do something nice with it, please share. TackerTacker has shown some interesting variations.
Thanks!
You can only really scale both axis at once using scale, distortionScale and directionScale.
They are a little different, one is an effect, one is plugin. This will generally look better, but require more perf. This one requires a helper function to do something similar to what FQ does.
Member since 22 Apr, 2016