Not too surprising that overlay did not work on MacOS. Issues around MacOS Steam overlap support being discussed on Greenworks Github issues list: github.com/greenheartgames/greenworks/issues/200 is one example. There are some chromium switches to try out (as JeHawk mentioned --in-process-gpu seems to help, at least for Windows OS Overlay. I will do some experimenting on MacOS. Also, at least on windows, for Overlay to work, game must be launched from Steam Launcher (register as a non-steam game.)
My example of installing necessary files from Steam SDK and steam_appid.txt to Mac application on MacOS
Special bonus: most of them also include source/project file.
Check out the recent Construct Discord Community Game Jam, a few of them are using Z Elevation.
ccjam.armaldio.xyz/games
Great release with the Z elevation! How about adding an option for separate Z elevation to each of the four vertices that form a sprite quad? Since it's just modifying the rendered display output for the sprite, it should not cause other changes, but different display of the sprite/quad? I will also add to requests page.
Nicely done!
Also updated the examples for 1.4
Updated for C3 runtime compatibility.
Awesome release! Playing with DrawingCanvas in R123 and 'Paste Object' seems to not respect moving the position of the DrawingCanvas after Paste Object action, it seems to use the last position set in the tick to 'Paste' to (e.g. Set Pos X,Y / Paste Object / Set Pos A, B -> The Paste Object action interacts with Pos A,B of the DrawingCanvas instead of the original X,Y) - anyone else seeing this? Also would be nice to have textured quad in DrawingCanvas.
Member since 22 Apr, 2016