Deform a quad image within the boundary of an object using relative vertices with the object.
Did you add transparent border around all images in your project, not just the one with the effect? Do you have a sample project I can test and debug with?
Hi Mikal, I know this was a while ago now but I am revisiting this and trying to overcome this same issue.
I can try and send over an example showing the issue but to describe again:
It is a single PNG image that is transparent right to the edges of the image with only some non-alpha parts within the image. The non-alpha areas are a solid colour (red) which is what is then seen as a thin border of the whole image (the 4 sides).
Again it only happens when using tri or bilinear sampling.
Hope you can help.
Hi, sure upload a link to the project (I use sendgb.com to share files, but whatever works for you.)
In general I use 3DShape or 3DObject to do what I used to want to do with this effect these days.
Hi Mikal,
Thank you for looking into this for me, much appriciated.
Please find the example file.
dropbox.com/s/34hvsxd8k4ojtcz/deform_issue.c3p
Please drag the arrow icons to see the issue in play.
Thanks
I took at look at this, but don't see an obvious answer, I imagine there is an issue with the transformation when the UVs transition at the border and the bilinear tries to blend across the boundary.
That's a real shame, but thank you for taking a look.
Its perfect for my use if it wasn't for this small issue and frustratingly I cant really find another way/addon to get same behaviour. :(
I also noticed that setting "Downscaling to Low" removes the issue but again this then results in "blocky edges".