Deform a quad image within the boundary of an object using relative vertices with the object.
I took at look at this, but don't see an obvious answer, I imagine there is an issue with the transformation when the UVs transition at the border and the bilinear tries to blend across the boundary.
That's a real shame, but thank you for taking a look.
Its perfect for my use if it wasn't for this small issue and frustratingly I cant really find another way/addon to get same behaviour. :(
I also noticed that setting "Downscaling to Low" removes the issue but again this then results in "blocky edges".