Element Quad - set texture based on document element (e.G. Canvas.).
So it can set sprite texture from sprite now? Wait, Not sprite, I meant 9-patch.
Oh! Sorry, I did not see the original post and question. No that won't work.
However, you can use 3D Shape to display sprite or tilemap on the different faces.
It's fine. Thanks. I love a lot of your effects you posted, and I imported most of them into Construct, and I have 2 questions:
1, Would it be possible if you made them into behaviors, so I don't need to worry about the 2 effect limit? This is low priority, and I wouldn't feel sad or anything if you didn't, but it would be kind of nice.
2, You seem to know a lot about addons, would you be willing to look through my MIDI addon's files, and find out what's wrong? It keeps giving me the "TypeError: expected object" error when I load construct, and I've already needed to clear my cache 3 times, spent over 2 hours trying to fix it, then gave up on it, and created a forum post. The files are at github.com/dk865/MidiPro_Construct3/tree/main/MidiPro
If you can't do either of those, it's fine. I made a forum post about the second one but it's waiting for approval. Again, thanks a lot!
As far as I know, effects cannot be changed into behaviors. Is there a 2 effect limit, I have done more than that.
For addon on dev I use c3ide2 to generate the correct addon format and also a server for faster iteration in developer mode and no need to clear cache.
github.com/ConstructFund/c3ide2-cli
Thank you! It seems like a nice tool! However, every time I run it, I get this error:
creating addon ...
? Select addon type ... plugin
? Enter addon name ... MidiPro
? Enter author name ... dk865
type: plugin
name: MidiPro
author: dk865
cloning plugin template ...
addon folder dk865_midipro created successfully
DegitError: could not find commit hash for HEAD
at Degit._cloneWithTar (C:\snapshot\c3ide2-cli\node_modules\degit\dist\index-688c5d50.js:14258:10)
at async Degit.clone (C:\snapshot\c3ide2-cli\node_modules\degit\dist\index-688c5d50.js:14096:4)
at async cloneTemplate (C:\snapshot\c3ide2-cli\commands\scaffold.js:91:3)
at async create (C:\snapshot\c3ide2-cli\commands\scaffold.js:27:16) {
code: 'MISSING_REF',
ref: 'HEAD'
}
Any know fixes?
Post in the issues of its github, perhaps you can get help from the authors there.
I already did. Thanks!
With the free version you can only use 2. Would you be willing to look at my Github addon? If not, that's okay, thanks anyways!