This addon is open source, so others can help add more features and submit PRs. I also created the Greengrinds addon.
You need to know JS, C++, C3IDE2, C3 SDK and Steam SDK. ChatGPT, etc. can help some in terms of learning, etc.
This is for networking between two Construct 3 apps using the steamnetwork and steam ids. It can be use for multiplayer or chat. It requires both c3 apps use to use Steamworks plus. Also the receiving C3 app must 'approve' messaging from other friends. So, in the case of this example, each player must run the project and use steamId to message each other. A game app could use the message to transfer info like location, action, animation state, etc. and one of the client could run the game logic.
Did you try the networking test? What did you use for steamids? What errors did you see?
Also - it would be great to open source / companion addon if it does happen, I would be happy to contribute as I did w/ the webview2 steam companion addon.
Thanks so much for this detailed explanation. I was about to _try_ to go down the same path in terms of tool chain, gdk, win32 and wrapper. Very thankful to not have to do that and find the same somewhat discouraging results.
In terms of soliciting MS for support in particular - have you found any particular github isssues / forums or other contract point that MS seems to pay more attention to?
Nice round of new changes and updates.
Can you try again and make sure you are using 1.4.1? I just tried with 1.4.1 and it looked ok. If there is still an error, open the dev console and send the details of the error.
Ah, yes. I fixed it for another dev, but forgot to upload it here, uploaded.
github.com/greenheartgames/greenworks/releases/tag/v0.15.0
1.58/0.82/Mac Arm
Typescript support! Thank you! We extensively use TS in our project and had to create our own partial .d.ts files. Looking forward to try out the official versions. Also I have found it useful for checking JS too when you have typescript definition files. See: typescriptlang.org/docs/handbook/intro-to-js-ts.html
Nice!
Great interview, thanks for sharing some of the details on publishing. The drill mechanic looks super clever and has great visual style.
Great work and thank you for _again_ opening up the option for extending SDK support (e.g. companion addons for steamworks, this looks like a nice way to do it and I hope that any PRs from the community to the official addon will be small and just bug fixes). Very much appreciate your work.
Along similar lines, I have never seen the Steam Overlay work with MacOS, whether greenworks, electron, nw.js and/or steamworks-js. It probably needs a similar architecture as what you are describing here, but Mac specific.
You likely need to change the formulas that calculate the parameters based on the fact that the screen corner locations change with unbounded scrolling.
Member since 22 Apr, 2016