firebelly's Recent Forum Activity

  • Link to .capx file (required!):https://dl.dropboxusercontent.com/u/122492/Public.zip

    Description: Sorry to reopen this, but I have a file attached this time. As soon as it broke I copied this over.

    I know this has been discussed, but there is something up with loading UIState and not handling all exceptions. When I load my project, it crashes C2 on load. If I delete all the UIState files, it loads again.

    I don't know if this is linked to the age old issue of the app crashing on close.    

    Steps to reproduce:

    1. Open C2

    2. Try and load a project

    3.

    Observed result:C2 Crashes

    Expected result: Loads

    Browsers affected: NA

    Operating system & service pack: win8, win8.1

    Construct 2 version: r143, r142, r141, goes back a few at least.

  • Have installed the 8.1 preview, and IE 11 has webgl (flagged as experimental).

    However when you create a win8 app it still uses Canvas2D.

    We wait and hope......

    Yeah...I might have to ping the dev who gave the talk at the BUILD conference. They might not have enabled it fully. I really need this to happen, I only have windows phones at my house and I want to test my game with WebGL because it uses a good deal of physics.

  • That's not really an issue to be concerned about I don't think. Any game can be changed/hacked, even the most successful ones are (minecraft, skyrim etc.).

    Neither of the games require hacking to change those, they allow users to mod. You don't see a ton of Mass Effect mods or changes, because they are harder to change.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Link is dead man :(

    Woops, should be back now. Got a little excited with the old delete function...

  • Link to .capx file (required!):

    can't provide as it crashes before the app loads.

    Description:

    I know this has been discussed and without a capx there is not much to research, but there is something up with loading UIState and not handling all exceptions. I don't have any broken file right now, but this happens maybe once a week. When I load my project, it crashes C2 on load. If I delete all the UIState files, it loads again. I don't have a capx for you because I can't save it in capx when it crashes and I never know when that will happen.

    I don't know if this is linked to the age old issue of the app crashing on close.    

    Steps to reproduce:

    1. Open C2

    2. Try and load a project

    3.

    Observed result:C2 Crashes

    Expected result: Loads

    Browsers affected: NA

    Operating system & service pack: win8, win8.1

    Construct 2 version: r142

  • +100000 for blackhornet.

  • Why didn't I know about this :(

  • So this might get a little easier. There are like 20 apps out there for managing TFF ->Bitmap fixed width stuff. But I think ShoeBox might have done it.

    shoebox.uservoice.com/forums/190417-general/suggestions/4214820-fixed-size-spritesheets-for-font-and-sprites

    It's not in yet, but I think what you do is import a png with all the letters on it, it creates a sprite sheet from it, fixed width and spacing. Perfect no matter what font you use.

    Thoughts?

  • I've been having a noticeable lag in the UI since the debug stuff was added. I have a really powerful computer, so I doubt it's that. The UI was always super snappy for me, autocomplete was really fast, windows appeared very rapidly.

    But the last couple versions, I've notice a lot more lag when windows are opening or the autocomplete/typeahead is doing it's thing.

    Did I miss a setting or something? Or is something just really wrong with me.

  • Let me check on that!

  • How about s'more pictures? This is the slightly updated crew cabin :D

    <img src="http://24.media.tumblr.com/ed2bf8c4625dc35be7aac508dd65664d/tumblr_mqki4jbO591rsx2xno1_400.png" border="0" />

  • thanks both! I have tried GIMP but am not quite sure yet, will check out inkscape. will try that pyxel out too :)

    Pyxel is GREAT. Gimp is very powerful, but I find the interface to still be lacking. Even when using the custom version that looks like photoshop. GIMP is really strong in the scripting world, you can script out repeatable tasks that are very complex in GIMP, but I find using it day to day, I always fall back to Photoshop.

    If you are just doing some light pixel art, Pyxel is the bomb.

firebelly's avatar

firebelly

Member since 10 May, 2012

None one is following firebelly yet!

Connect with firebelly

Trophy Case

  • 12-Year Club
  • Email Verified

Progress

13/44
How to earn trophies