firebelly's Recent Forum Activity

  • Ashley, I'm wondering if this is something that can only be done on your end?

  • Peter did a new escape this week! Loving the design. Also started looking a better lighting system for the platformer.

    <img src="http://i.imgur.com/R8vPv8v.png" border="0" />

    <img src="http://i.imgur.com/yY3mj5n.gif" border="0" />

    <img src="http://i.imgur.com/BPVr76o.png" border="0" />

  • Awesome, that fixed it. What about the window icon on the node-webkit window. I used Resource Hacker to change all the icons but I can't seem to change that last one.

    Seen here

    <img src="http://i.imgur.com/vG9yrXK.png" border="0" />

  • When I'm on the loading page, I've tried changing the C2 icon to something like my game. Is there a way to access the HTML and Icons on the default loading page?

    I've tried changing the loading-logo.png and icon 128, but that doesn't seem to be it.

    Same goes for node, how do I change this screen BEFORE export.

    Is that possible yet? I know there are a few threads, but none of them pointed to the correct file location.

  • Ludei has worked for exporting, It's been an up and down battle, black screens and that type of thing. I still to borrow my GF's macbook to try it out.

  • Animations are just references to sprites on a sprite sheet, so depending on where that image is, it is "loading" a certain subset of images.

    Lets say you have 10 animations with 20 frames a piece, that is going to be broken up into a couple of sprite sheets.

    Are you worried about memory or performance?

  • firebelly - have you been reading my mind? That drone following the player with the light is EXACTLY like a mechanic I have in Orbit. Going to have to change it now! haha!

    I swear I made that up a while ago!! lol Don't ever change your vision because of someone else, that's my only advice.

  • Updates: v0.1.1009

    *Added some sound effects here and there.

    *Worked on the transition screens and how you move from level to level.

    I wanted to put on some animations. They are pretty small and don't show a ton of detail. Sorry :( There is a lot of work left on the art. There are still a lot of place holders. �

  • Here is some stuff for ya!

  • Is the XBox kit different than the Windows Phone one? I've had my WP dev account for a few years.

  • As we move into a world where C2 can deploy to PC and Mobile and beyond, I was curious if anyone had done the numbers on costs for doing dev work for Wii and PS. I looked into it, and couldn't find much for Wii. I'm curious if it is similar to iOS and WP, where you pay 99$ a year and that's about it.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Wouldn't you help me?

    If there is no chance, then no problem.

    HEre is the formula, what were you looking for particularly?

         if(runShake){
                   // Get all instances with this behavior
                   var all = this.behavior.my_instances.values();
                   var sumx = 0, sumy = 0;
                   var i, len;
                   
                   for (i = 0, len = all.length; i < len; i++)
                   {
                        sumx += all[i].x;
                        sumy += all[i].y;
                   }
                   
                   var layout = this.inst.layer.layout;
                   
                   // Is in a shake?
                   var now = this.runtime.kahanTime.sum;
                   var offx = 0, offy = 0;
                   
                   if (now >= this.behavior.shakeStart && now < this.behavior.shakeEnd)
                   {
                        var mag = this.behavior.shakeMag * Math.min(this.runtime.timescale, 1);
                        
                        // Mode 0 - reducing magnitude - lerp to zero
                        if (this.behavior.shakeMode === 0)
                             mag *= 1 - (now - this.behavior.shakeStart) / (this.behavior.shakeEnd - this.behavior.shakeStart);
                             
                        var a = Math.random() * Math.PI * 2;
                        var d = Math.random() * mag;
                        offx = Math.cos(a) * d;
                        offy = Math.sin(a) * d;
                   }
                   
                   layout.scrollToX((sumx / all.length + offx)+xOffset);
                   layout.scrollToY((sumy / all.length + offy)+yOffset);          
              }
    
firebelly's avatar

firebelly

Member since 10 May, 2012

None one is following firebelly yet!

Connect with firebelly

Trophy Case

  • 12-Year Club
  • Email Verified

Progress

13/44
How to earn trophies