firebelly's Recent Forum Activity

  • 1) check your collisions events

    2) check all your boundary boxes on all your sprites, if you fiddle with spites sometimes it gets all messy.

  • Looks like it is just a set of tools, we would have to figure out how to do it with a plug in. I imagine, it would be like a Sprite+ where you set everything as you would, but also include a normals map.

  • github.com/mattdesl/kami-demos/tree/master/src/normals-pixel

    Very simple version of webgl lighting with normals.

  • Shooting for PC, Mac, Linux at this point. Ouya maybe if it can handle it. I don't want to sacrifice perf or effects just for Ouya.

    Also the other platforms, but we'll see how those pan out. I think anyone other than iOS, Android, OSX, Windows, *nix is really up in the air.

  • I like the dynamic of the game, all this bounciness and the explosions... not sold on the character design though.

    I guess there will be some pokemonesque evolving involved?

    Originally, it was going to be an Archon rip off. Chess plus battling creatures. But I ditched it, and went for a puzzle game.

    I am still tweaking the concept, like how they evolve, etc. I have about 2-3 evolutions per creatures, so I'm not sure if you stay the same and the enemies evolve, or you capture them or something. I also don't want to be sued. You don't have to catch them all or ANY.

  • I'm not a big fan of the shoot'em'up parts (partly due to my lack of skills in playing them), but these platforming sections are gorgeous!

    The shoot em up parts shouldn't be too involved, but it will be a nice break once in a while I hope!

  • Playing around with a scanner!

    <img src="http://i.imgur.com/AWBD6OP.gif" border="0" />

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  • This is a project I've been working on as a side project to Temporus. It's just a puzzle game for iOS and Android. Just thought I'd let you see what it is looking like. I still have a lot to fix and add. It's sort of like a puzzle fighter.

    Subscribe to Construct videos now
  • retrodude Just using normal effects and fades. "Additive"

  • Cappdog I'm hoping it will be similar to a lot of the classic 2D games like megaman, blaster master, etc. But with other game mechanics to spice it up. Like a shooter aspect.

  • Trying out a new scanner effect.

    <img src="http://i.imgur.com/AWBD6OP.gif" border="0" />

  • I've been looking through the manual and other Effects, but I can't find a page that lists out all the properties available to the effect. I don't know if this is a standard glsl thing or not.

    in my effect.fx, what can I access? I know I can pass certain things in using properties from the XML file. Like this: <parameters>...</parameters>

    But I wanted to know what things I Can get at. I tried to find the corresponding page, but it didn't seem to list them. I checked here: scirra.com/manual/26/runtime

    If I have a sprite, I wanted to do some effects on it, what do I have access to? Position? width? What about layout size and window size? If this can be accessed, what are the keywords?

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firebelly

Member since 10 May, 2012

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