firebelly's Recent Forum Activity

    Tested with Logitech Precision Gamepad.

    Chrome 20 Beta: Nothing

    Firefox 16 Nightly: Nothing

    Firefox 11 Gamepad Nightly: Nothing

    Windows 7 sees the gamepad and I can see button clicks in the test app for the driver, so it must be an issue with the browsers.

  • I agree, but I have coded some proof of concepts with native PhoneGap 1.8 and they have performed well and looked fine (scale was good).

    You have to plan for single clicks of course, but I think the platform can handle the HTML5 content to some extent (simple games). I have doubts IE10 will help much other than performance and some HTML5 feature compatibility. I think the single touch is a little bit of a hold over from 7.0 and silverlight. Silverlight never really handled multitouch well. I don't see how they would include it now, but there is always hope!

  • I can get it to sort of load myself with that template you posted. My issue right now is the scale. There seems to be a scaling issue where there is a good deal of space (about 40 pixels) on the bottom that pushes the canvas up and shrinks it.

    Also is the main issue with PhoneGap/WP7 the screen bounces if you touch and drag.

    Also I don't know how to get the manifest.xml to profile from the exported file, I seem to be manually editing those every time I use a phonegap template. I think I just need to make sure VS takes care of that.

  • Looks like they are using phone gap and kendo ui to do things. But I agree that cocoon looks best so far.

  • Has anyone played with icenium.com

    I got a trial account and was trying to get some games to work in it, with little luck so far. I haven't tried the phonegap or cocoon exports yet. Was curious if anyone had tried it.

  • Not yet! I wasn't really looking for alternative to the native gamepad plugin, I was just curious if anyone had played with that other thing. Once I get my game play working a little better, I'll start testing game pads.

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  • Anyone following this guy? youtube.com/watch he seems to be working on HTML5/Gamepad support. Looks like a nice interface.

  • I am trying out the 8way direction behavior on a scrolling spaceship. The movement is great, but my problem is that I wanted to do some action when the player is in a certain area, and moving in a certain direction.

    Normally when I would do movement, I would handle the input. Each Tick, while Up Arrow pressed: Add 1 to player Y. This way, I could also do something like move something else +1. But with 8Way, I'm not sure how to capture that event or that number (position) without comparing it. This would require me to set a instance variable such as LastKnownY and currentY.

    Does anyone have suggestions or best practices around movement that is easily tracked? Such as if player moves 2 pixels, I can move something else 2 pixels. If there is a way to do this with 8way, that would be great.

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firebelly

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