firebelly's Recent Forum Activity

  • Are you part of the Construct 2 Reddit community, you can try there too if you want to meetup. I don't think there was any unfriendliness in thread, we're just swapping locations near SoCal.

  • Bay Area. Far from south :) I was raised in Solvang, Danish Capital of America, does that count?

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  • *hate my life*

  • This may be normal behavior or a bug I don't know, but I have an example of a script that generates objects, moves them across the screen and destroys it. I have a counter that counts how many objects there are using .Count.

    I would expect that as I destroy the objects the count would be pretty steady. A dozen or so as items are created and killed in equal time roughly.

    This example in r99 shows the count just keeps going up and up.

    I also have FPS in there and after a few minutes is starts to drop. So something is off.

    I have a example here: Examplehttps://www.dropbox.com/s/5nnngag253elxc0/firebellyGame.capx

  • Been using it for almost a year now. I have a lot to say on this because I've been a "Metro" developer for over 2 years now and I am trying to figure out Microsoft's strategy. First off, I want to state that if you have a windows phone (who does besides me right) you understand how Windows 8 works already, and how metro operates.

    I wanted to address a couple of issues.

    1) No Start Menu. This had to happen. I know there a lot of vocal people on the internet who see the loss of this thing as a huge issue. The facts are, no one uses it anymore. You search for stuff. A very large majority of people do not click through the start menu these days. They click start, and search. In windows 8, you just type. No clicks. You want to open calculator, you type "C" and all apps starting with C appear.

    2) Metro. Metro is a huge change for a lot of people. You are being forced to use a UI Design that you may not like. This was done for the single reason to unify all devices. XBox, Phone, PC, Tablet or Laptop. The reason for all this is that you can have all these devices, and they all look the same, you interact the same, it is one world. You hate the fact this is forced on you, but the times they are a changing. Even though YOU don't have a tablet, the rest of the world will soon. Exmaple: Many large 10K+ sized, are buying tablets for employees this year for all employees. So mobile is the future even if you don't want it on your PC.

    3)Desktop VS Metro. There is still a Windows 7 Like desktop. It has no start menu, you will be able to run all your old apps there. These will be different from "Metro" apps. MS is trying to create an ecosystem like iOS where there is a managed market, tested and confirmed apps/games. To do this, they needed to force app devs to use a common UI scheme and language. This is Metro.

    4) I hate it, it's confusing and ugly. So, you may not like the way metro looks, that's fine. Aesthetics will never please everyone. That said, MS did a large amount of studies to see how people use computers, how people use windows and how people interact with technology when they made decisions in this. Eye tracking, heat maps etc. It takes getting used to, but the hot spots and gestures etc, are very helpful in launching things and getting to settings faster.

    It's a change, yes, and it's jarring, yes. But the changes are for the better and only help you navigate your computer.

  • I spent hours trying to use position and couldn't figure it out. This is perfect though. How do I give you virtual chocolate chip cookies?

  • Here is a link to an example. As you can see, even at a set time frame, it's not 100% accurate. If you sit and watch it, you will see some tiles are closer than others. I'm looking for a system that is 100% accurate somehow, even with massive time scale changes.

    dropbox.com/s/88hjeb7ciyyek06/TerrianCapx.capx

  • I have a tile emitter that I move up and down off the screen. It creates a new sprite and I move it across the screen at Speed*(dt*60).

    My question is, what is the best way to call the spawn method? If I set it for a set number of seconds, it is never 1000% accurate and there will be gaps in the chain.

    To summarize. I want to spawn, one after another (gapless), a sprite from an emitter. How can I make sure, that given changes in gatetime speed, the emitting takes place without gaps.

    Normally this is handled by a tiled BG. But I want more control.

  • There is an online tool for managing this, where the public can vote on the best ideas, and you can comment on them and shoot them down, or accept them. Posted a link below.

    http://www.uservoice.com/feedback/

    They handle the hard stuff. It's free for small accounts. I've seen a few other projects use this before with average success.

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  • I was thinking about using CocoonJS, is there another Ludei service i'm not aware of?

    I have not tried appMobi yet, but will look into it now.

    Thanks!

  • Hi! I'm Erik. I've been posting here and there for a few months and wanted to formally introduce myself. I've been a Microsoft developer for about 8 years now, mostly doing enterprise stuff. Two years back I got into windows phone development and liked it. Mostly because working on the mobile platform was fun. This year I decided to start working on games because I like to doodle and dream up stuff a lot, so I figured I'd put it to good use.

    I worked with XNA for a while, but didn't like how exclusive it was. The other thing was annoying was how time consuming it was to do anything. XNA is powerful, but you have to roll your own framework basically. I've been using Construct 2 now for a little while and like the ease of use. I get enough complicated code at my day job...

    Personally, I garden like a boss, own three newts and have a really entitled cat. I'm from the Bay Area, so if you want to talk about really good food or how much the city is being overrun by bridge and tunnel /south bay folk, please continue.

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firebelly

Member since 10 May, 2012

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