firebelly's Recent Forum Activity

  • I had a question for austin, I tried this just now, and was wondering if I missed something. When I run the game in the browser, my Clay.IO tweet button works fine, but when I deploy via CocoonJS they don't do anything. Any help is appreciated!

  • Have you tried the Clay.io plugin?

  • I'll try and put together a capx this weekend for you.

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  • I need to clean these up when I Can, but here is the effect, there are a couple versions in the zip file, some work better than others. This is a WIP at this point, and looking for help :)

    Big ups to Ed who made it.

    https://dl.dropboxusercontent.com/u/122492/Downloads.7z

  • I don't know if this a bug, or if it just expected, but I see this too. Ashley suggests using 0,0 paralax on the layer since Anchor isn't meant to be used with paralax.

  • I was pretty crazy how many it handled though.

    goodboydigital.com/pixijs/bunnymark

  • How do you all deal with the spacing differences on fonts, between capital and lowercase.

    When I load in C2, I see this a lot:

    Thi s i s a Te s t

    Certain letters push the width out a lot, and lower case letter begin to look off. Adjusting the char spacing makes it worse because then some letters look perfectly spaced, but other are bunched up.

    Is the only solution to start with a monospaced font to begin with?

  • ShoeBox is good for managing spritesheets

    renderhjs.net/shoebox

  • Could use some help testing. I'm at an early alpha stage, a lot of features are going to be left out for release, starting with bare minimum. I'm looking for feedback on what works, what doesn't.

    EvolveUs: A mobile phone puzzle game where your combos help you win a fight.

    There is a lot of art in flux so if something looks really bad, it might be changed out anyway. So general comments would help, font too small, too hard to read.

    Super simple concept, swipe the tiles in a row, only hit same colors. Single tile clicks hurt you, but can help line up combos.

    Spells will randomly happen to make it harder to see. The little statue heads just take 1 coin from you.

    I don't know what coins mean yet. But they sound good right?

    Download for Win32: https://dl.dropboxusercontent.com/u/122492/EvolveUs.7z

    If someone wants a MacOS or Linux Version let me know.

    <img src="http://i.imgur.com/lwaUO3X.png" border="0">

  • Why are you moving the layout instead of the sprite? Just curious if that is required.

  • Did you guys ever solve this issue?

  • I have a puzzle game based off the template in C2.

    Blocks fall from the sky and stack up, you break them and new ones fall.

    Super simple idea.

    I loaded the game onto an iPhone 4s, a samsung galaxy S III and a Nexus 5.

    The iPhone and Galaxy s III ran pretty poorly, with ~5 FPS to 25. The nexus 5 was fine at 60.

    Some info about the game, I will try and post a zip somewhere...

    I have a good number of physics objects in there, 64x64px blocks, that have physics enabled. Somewhere around 40-50 at one time. This is the issue hands down. No question.

    I have tried reducing the physics iterations, this leads to math/physics problems on certain devices, blocks overlapping, just being generally ugly. Nothing stacks nicely it just becomes a jumble mess.

    I tried reducing the number of objects from ~40-50 to about 20-30, that only improved slightly, but still getting sub 10 FPS while things are in motion.

    I am looking for suggestions on this.

    I'm open to the following.

    1) Scraping the entire physics concept, moving to a less CPU intensive mechanic.

    2) Tweaking perf in different ways

    3) Trying other tools besides CocoonJS.

    If you want to replicate this. Take the default physics puzzle game, and do a grid of 7x8.

    *******

    *******

    *******

    *******

    *******

    *******

    *******

    Each time you touch a block and it is destroyed, make a new one at that X and Y-1000 or something. Basically, each block you smash, it makes one off screen to fall in place. Deploy this using CocoonJS to an older phone and see how it goes...

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firebelly

Member since 10 May, 2012

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