firebelly's Recent Forum Activity

  • This will be fixed when Ludei releases a new version of the launcher. No ETA.

    scirra.com/forum/black-screen-cocoonjs-and-xdk_topic71730.html

  • whelp my dreams are dead , im done with this . If i need to make money to spend it and make it over again just for myself , its a waste

    Sorry man, this is the world we live in. C2 is the cheapest and best way to export to mobile. Unity used to cost a few thousand. GM costs a few hundred still at least. No offence, but when you become a developer, you have to assume some costs. Tools, art, music, distribution, etc. To assume that you can do it 100% free is not realistic. Even if you code it in assembly, do the art in GIMP and music by hand, you still have to pay people for distribution like iOS, Windows Store, etc. Or hosting costs.

  • I'm willing to throw money at this problem too. You need a WebGL capable programmer. I have not seen a good example of 2D lighting/Shading done with WebGL yet though.

  • That could be a couple things.

    1) messed up boundaries on a sprite with physics.

    2) not having the right boundaries on an animation.

    Are you using ScrollTo or Shake?

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  • Couple things, also correct me if i'm wrong on this...

    1) There is a shake plugin behavior in the plugins section if you search for shake, might be a little easier than using scroll

    2) Shake only works if your layout is bigger than the window. If your windows is 800x480 and your layout is 800x480, there is no room to shake. Your window has to be bigger than the layout to allow the shake if I recall.

  • I sometimes use a combo of ShoeBox and sweat to do fonts. all help in this department is appreciated!

  • Sorry here is the real word.

    scirra.com/forum/black-screen-cocoonjs-and-xdk_topic71730.html

    Scirra is waiting on the new CocoonJS version, which isn't out yet (ludei isn't super consistent with hitting dates).

  • I've talked to Ludei themselves, about a week or two ago. They said they are in talks with Ashley about the fix. That said, I don't have Ashely officially saying "It's the Box2D thing" but I know he was also waiting for a new version of CocoonJS or something.

  • It's known. I don't know when it will be fixed though. I think Ludei is saying we need to update our Box2D stuff, and Ashley things CocoonJS needs to update. I'm still not 100% where we are at this point.

  • Well, I suppose I know that keys can do things, I just don't understand why you wouldn't use arrays. Thanks for the responses though. I do actually really like construct 2

    Dictionaries and Arrays have different lookup times too. If you've taken any programming classes at school, they will make you learn Big O notation. It will explain why you would use them in different instances.

    Plus, dictionaries are much easier to use in human terms. If I have 100 settings for my games, it's easier to remember "Player_Name" rather than "043".

  • I thought this was fixed, but I was told by Ludei that the version of Box2D we are using is not compatible with CocoonJS Cloud Launcher.

    I think there is a lot of back and forth with Ashley and Ludei about this.... it has been a little slow going.

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firebelly

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