Exporting for Desura

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Collection of security plugins for web/html5 export on construct 3
  • Hello!

    I have a question regarding which is the best way to export my game to be sold on Desura in the next few days.

    Originally, I assumed Node Webkit was the best idea, though maybe anyone else had any suggestions I'd be open to them.

    Thanks!

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  • Node-webkit for desktops is the best way.

  • Node-Webkit is fine, but you might want to check this first-

    scirra.com/forum/topic74564.html

    With Node-webkit, basically anyone with a zip file extractor can open the package.nw file you have and extract every graphic in the game, change it, then put it back.

  • That's not really an issue to be concerned about I don't think. Any game can be changed/hacked, even the most successful ones are (minecraft, skyrim etc.).

  • That's not really an issue to be concerned about I don't think. Any game can be changed/hacked, even the most successful ones are (minecraft, skyrim etc.).

    Neither of the games require hacking to change those, they allow users to mod. You don't see a ton of Mass Effect mods or changes, because they are harder to change.

  • > That's not really an issue to be concerned about I don't think. Any game can be changed/hacked, even the most successful ones are (minecraft, skyrim etc.).

    Neither of the games require hacking to change those, they allow users to mod. You don't see a ton of Mass Effect mods or changes, because they are harder to change.

    masseffectsaves.com/mods.php

    Or maybe it takes a lot more effort to produce the content. Making a 8 bit texture for some cube man is a lot different than sculpting a normal map, and tweaking a bunch of shaders for a next gen game.

    EA does nothing to stop or hinder Mass effects mods.

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