faulknermano
Awesome Explanation Thank you, That makes a lot of sense now,
you see I have to admit that the two years using construct I never understood why the Animation sizes changes after you swap the animation, for a long time kept me really confuse I thought is the way I did the Events and I just keep changing Events Until I finally get them to work with a lot of work arounds, I tried many times to research this topic of the Animation problem but no one seems to talk about it as I didnt find any threads related to this, so I thought it must be the way I do the events and I keep going hhhh
Now with your explanation, I finally see that they are more things involved that I didn't know like the scale. This will definitely help me a lot in the future if I ever run again in situations like this
[quote:1i4n0fwh]
N.B. I'd consider this a bug in Set Size, not Animation Trigger. Who wants to report it?
I totally agree, something that simple as to Set an Animation size it shouldn't involve any extra calculation for scale etc.... If the action it says set Size then whatever size you enter there C2 it should apply all the scale and anything that needs automatically
[quote:1i4n0fwh]My recommendation is to compute for scale based on your expected Sprite resolution for a particular animation, then use Set Scale instead of the Set Size.
That sounds like a great idea for now until this gets fixed if ever gets fixed
Thanks a lot for confirming them, I can now open a Bug Report, I wanted to make sure before that it wasn't me that I was doing something crazy with settings or something like that.