tarek2's Comments

  • Wow Xbox support Amazing!

    Thanks))

    Any new Export options or (improvements or replacements) to the existing ones are greatly appreciated, please give more attention to them.

    ps:

    Apple to be honest could have a replacement with a new alternative that is more stable to avoid the iOS update bugs.

  • Wow, Amazing Update! :)

    I wonder if the new C++ SDK changes can open the door for Switch/PS4/PS5 support? I hope you can include this info on that upcoming blog post Thanks.

  • This was an Amazing update, Thanks Scirra!!

    Yummy Yummy Update))

  • The build-in Memory management is not useful in this case as all the Actions require that you have the images in a (Layout or inside the Project) which will bring me back to the big issue that C3 has which is that it preloads all the images in the project when it first runs the game so when you have thousands of frames images, C3 takes very long to load the game and this is especially killer on mobiles so that's why we have to balance it up with load from URL etc..... I explained this issue to you before on other threads.

    Also, don't just look at the Memory issue as very often I saw on the forum threads asking how to convert this image to base64 to send it to Server, etc... so I think is a very common thing used not just for memory management.

  • Sorry, I had to split the message as it was very long:

    To be honest we need one feature that you could tick on sprite sheets to prevent C3 from preloading them when it first loads the game this way we could have more control over what it loads when the game loads for the first time to avoid the long waiting loading screens but I don't see how this could work as it looks like a very complex feature and not sure if it's even possible to implement.

  • In almost all my Games I use load from URL to have better control of the Memory Management, is that not possible?

    That's a really important feature to have if you didn't add it yet as if it doesn't support it sadly is not gonna be really useful for users that heavily use load from URL like me.

    Edit:

    Just to make sure I explained it properly, what I meant is if we can convert a (WebP to Base64) at Run Time using Binary Data Plugin and after load it back any time From URL?

    Is that supported or will it have any issues?

  • Nice to have other alternatives, any saving in Sprite-Sheets size is more than welcome.

    Does C3 support (WebP to Base64)

    And Load it back in C3 from (Base64 to WebP)?

  • Impressive achievements for such a small team Congrats!!

    Thank you for your dedication, enjoy your well deserved holiday ))

  • How fast the time goes lol we started at the same time dop2000 and I and I'm glad to see that you made it that far with amazing progress keep it up!!

    Congrats! to the whole Moonstone Island's team the game looks beautiful!

    Also, good to see that devs help each other to create great things instead of fighting so was a nice read of how you came together, that is a fantastic message for all of us devs to follow )))

  • Hoh, not sure how I missed this Golden gem,

    Thank you so much for creating this Tutorial series, it will def help a lot ))

  • Grate Tutorial and Very useful for users that never done 3D

    Thanks for sharing

    I hope you do more in the future

    For example, the new "3D Camera" How to calculate the camera Angles for different perspectives etc

  • A very nice interview from a grate Developer, really enjoyed that one

    Thanks for sharing

    Wish you the best with the Kickstarter, hope it will be founded successfully ))

  • jav13r it should work offline for at least one week without internet, if you have problems you should report it on the forum

  • Thank you Laura for the great work!!

    I love this New series as you get to know about people that I never knew and their Construct Games that I never saw.

    Also, it's interesting to know the struggles for each dev so you get related to them as I think we all go through similar experiences but we never share it with anyone, so it's nice to see that other devs have similar experiences so makes you feel less Alien )))

tarek2's avatar

tarek2

Early Adopter

Member since 26 Jan, 2016

Twitter
tarek2 has 12 followers

Trophy Case

  • 8-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • x5
    Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

15/44
How to earn trophies