Thank you everyone for your help and responses!
I never used the loopindex before, it seems like something I need in this case
but what I still don't understand, is how I can make a reference to a certain position of the first object in the lay out?
So the position of the first instance of the object is fixed at X,Y
The following instance is Y+75, the third is at Y + 75 + 75 and so on..
thanks anyway!
To Reference, the First object you can use many ways to achieve this its only depends on how your Game Design is, Example if the first object is gonna change locations often then one way to reference him is ad an instance "Variable" or a "Boolean" to make the Picking easier
Here Two examples
1- https://www.dropbox.com/s/mnsbzjm5nurukpa/Multi%20Create%20In%20a%20Loop2.capx?dl=0
2- https://www.dropbox.com/s/rhed9cfzsz7y5ps/Multi%20Create%20In%20a%20Loop3.capx?dl=0
On this two examples, we wanna Pick the Middle Green Sprite as Reference and Create the object underneath,
so I add a "Boolean" = "Selected" to the sprite
Note: The Middle Sprite Green is the on only one that has "Selected" To True so C2 can Pick the right one
Another thing you have a Global Variable "SpawnObjects" just to make it easier to modify how many objects you need to spawn, as sometimes you need to spawn different amounts of objects so this will help you to modify the amount in the Runtime