I'm using sprites for the plot selector, when a plot is selected it's not changing the colour, it's spawning a separate sprite that is coloured depending on which player owns the plot (red for p1, green p2, blue p3 and yellow p4) would the boolean variable still work in this scenario? i feel like i'd have to run some kind of check with the plot selector so it can check if a sprite has already spawned on the plot or not before it can spawn a new one, but there in lies my problem, I'm not sure how i'd run the check, one suggestion i was given was to use an array instead of my current method, so i've been reading up on arrays in the mean time so i'll know how to implement the array if it turns out to be the best solution
Kazuato
I was referring more to how you Map for the Land is build you know (grass, sand, water etc...) if they are all Sprites as Tiles the easiest will be to add a Boolean "Selected" like a mentioned above.
If you can share a mini Capx just enough to show your problem someone can have a look and give you quickly the Answer you need, other ways it will be more as keep guessing.
Since you mention this
[quote:wv8u8ysm]I'm using sprites for the plot selector, when a plot is selected it's not changing the colour, it's spawning a separate sprite that is coloured depending on which player owns the plot (red for p1, green p2, blue p3 and yellow p4)
I guess "plot selector" the white one is a separate sprite swell so maybe you can try this
The Loop that you have that goes Tile by Tile
Subevent: is The white "plot selector" Not Overlapping "coloured already Spawned Sprite"
Pick Random Tile >>>etc.........
This way the "plot selector" knows if there is any Tile already selected if that makes sense for you?