Problem Description
The Timers are calling a Function passing the UID of the object, in this case, the Function has one Action to change the animation of the object, but after the Timer triggers one of the objects fails to change his Animations.
Note: in this capx, the action is to change the animation but it can happen with any type of action not just related to change Animations, so basically I'm saying the function fails to execute any type of actions
Attach a Capx
https://www.dropbox.com/s/vsr9i466imls7i2/TimerBug1.capx?dl=0
Description of Capx
On Start of the Layout, each object Activates his Timer, on Timer finishes it calls a Function to change their Animations
Steps to Reproduce Bug
- Step 1 >>> On Start of the Layout, each object Activates his Timer
- Step 2 >>> On Timer finishes it calls a Function to change their Animations
- Step 3 >>> Just Keep watching until all the Timers Runout & keep an eye if the Object changes his
Animation
Observed Result
One of the tree objects fails to change his Animation
Expected Result
Each object by the end of his Timers run out and triggers the call Function to change their animations then the function should run his Actions and change the Animation, but one of them fails
Affected Browsers
- Chrome: YES
- FireFox: YES
- Internet Explorer:
Operating System and Service Pack
Windows 10 x64
Construct 2 Version ID
r250