sirLobito's Recent Forum Activity

  • I?m here once more, jeje.

    This time, I would like to show you an error related to the combination of mirror state with the sine behaviour (or if it?s correct, at least, something I don?t understand at all).

    In the example, I have two similar objects: the red and the green sprite (yes, I know, they look really cool xD).

    The unique difference between them is that, the green one has an extra sine size behaviour that the red hasn?t. Appart from that, both have a bullet and a horizontal sine behaviour applied.

    The problem comes when I create them coming from right to left, and set them mirrored. The one (green sprite) with the size sine behaviour doesn?t get mirrored, while the red one does.

    Link to the capx.

    I think this bug is not only related to this last release, it?s on the 109 too.

    Thanks for all your help!

    EDIT: I forget it, sorry, the system specs:

    • Ati HD 6990 4GB (tested with 12.10 and 12.11 Beta drivers)
    • Windows 8 64bit
    • Last chrome version
  • Ey there.

    I?m getting a javascript error if I launch the preview with the "Enable WebGL" option disabled. The error says:

    Javascript error! Uncaught TypeError: Cannot read property 'type' of null localhost/layout.js, line 950 (col undefined).

    This is either a bug in Construct 2 or a problem in a third party plugin or behaviour - please report it to the developer!

    Everything goes right it the WebGL option is enabled.

    I?m not using any third party plugin or behaviour.

    Thanks!

    EDIT: I forget it, sorry, the system specs:

    • Ati HD 6990 4GB (tested with 12.10 and 12.11 Beta drivers)
    • Windows 8 64bit
    • Last chrome version
  • 15.72� here, so, the currency it�s correct (not sure about what has to be the amount).

  • Well, time to a new little update in the first topic post :).

  • Loving the gameplay.

  • Wait on next release before you try them, though, there's still some kinks to iron out. A couple bugs.

    That's why it's a beta release ;), but at least for me (and my actual necesities), they are working like a charm :).

    Looking forward how far this feature can go.

  • Ey there

    I�m not sure if this is the best place to create this topic, if it�s not, tell me.

    I only wnated to give thanks (and congrat) to Scirra because the newly introduced functions are veeeeeeeery useful.

    I�ve to reorganize the events and change lots of things, but once that is done, it�s a lot easier to modify things since you have all of them centralized (and not repeated!), so: thanks :).

  • due to the fact the obfuscator on export will change object names

    That?s totally clarifier, ok, strings as parameters, no prob, thanks :).

  • Well... good and bad news. Let�s start with the bad one:

    • I�m resdesigning lots of things (near everything) internally. I�m having lots of issues, lots of new bugs and some strange behaviours I dind�t expected before. And that�s why the delay of some new screens or some new info.

    The nice part, the good one:

    • I think the result is going to be more consinsents, more easy to continue developing in the future, and finally, I think I�ve the good "pain" effect (one of the main reasons of reordering and changing lots of internal things).

    In the other hand, I continue making some new animations and refining enemy behaviours.

    Oh, and I forgot about it: I�ve done the login system of the future private pre-alpha version :):

    <img src="http://www.egoitzosa.com/x/wildWest/2012_11_09_login.gif" border="0" />

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  • That graphic style is simply awesome. Fantastic work

  • Ummm, ok, thanks man, it�s logical.

    Anyway, I knew I couldn�t pass the object itself, but I was thinking if maybe the option of passing a string with the object name would be possible.

    So, the solution is to pass a parameter (a number, a string) and make and if statement inside the functions, isn�t it? (sorry for this, my english is... well, there is no word to define it xD).

  • Hey there

    I think it�s (still, maybe in the future?) not possible to do this, but I�m asking it cuz you know more than me.

    The new functions are really cool and useful, but, for example, if I want to create and object inside a function, I can pass parameters for example, the x or y positions of the newly created object, but, is there any way of passing the object to create in the function too?

    As always, thanks for all your help!

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sirLobito

Member since 9 Mar, 2012

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