sirLobito's Recent Forum Activity

  • Pode, logical. I didn�t know what your previous "HTMLDisplayString" work was about (I�m quite new around here), now it�s everything clear.

    Thanks for your help :).

  • As OddConfection says, now it�s much much better, much much funnier and much much easier to play (allthough it continues being quite difficult). Great (and simple) improvement KSLR :)!!

    And the terrain regeneration sounds great too (and seems it would make infinite gameplay :)).

  • I still haven�t searched for it but many thanks Kyatric! (one more, your work on this forum is great). I�ve added it to my favouirtes to look at it when I need (in the "near" future :)).

  • Wonderful :D!

    Thx man! I�ll test it soon but I was wondering if there was something like this for construct2!!

  • Wow, it�s a very interesting game dude!

    I like it! It�s fresh, simple and addictive!

    The only thing I�d change is that, the missile launching key (side arrow keys) it�s not the best choice I think, cuz you can�t control that as you want or without moving from place. I�d add another key for firing the arms, but the rest is simply clever and nice.

    Great work man!

  • Woops, Kyatric has been faster than me (and surely, more helpfull <img src="smileys/smiley1.gif" border="0" align="middle" />).

    I think I got the same idea for the first of your questions so you can download the capx I�ve posted and take a look at it :).

  • Hi there Maverick

    I?m not having too much time for now to answer you, but at least I will try to answer few of them now.

    • I?ve done a global variable called "Rubys", and have added two events each time you collide with on eof the rubys (or emeralds in your code): it add 1 to the global variable, and set text to rubys var (I?ve added a new layer without parallax and a textbox in there). You can do the same with your player "emerald" var, simply update the textbox every tick (or every time you collect an emerald, I think this is a better idea) and set the textbox text to player?s emerald var value.
    • In project properties, change the fullscreen to "scale" (for example) and you are done. Check this article to learn more about this: Supporting multiple screen sizes.
    • I think the unique difference between capx and caproj is that, in the first one, everything is stored in one single file, between, in caproj format, there are folders and files.

    I?ve uploaded your capx (modified) here with this little changes, not sure they are the best way, but ey, they work and everybody will learn in this post :): Capx download (r99).

  • What you want is to send xxx data via Ajax and receive and image for example?

    And can�t you send back not an image, instead, it�s source, and use that string as img�s src?

  • I�ve done a fast search about this and founded this: Ajax cross domain.

    I haven�t had time to read it, but maybe it can help you, no idea :).

  • I�m quite noob with construct too, but let�s see if I can help you.

    Not sure if it�s the best way to do that, or it�s exactly what you want.

    Download capx

  • Ok, sorry man.

    Here it is: Final test capx

    What I would like is to check one step further from the player in every direction (8 in total) and if there is any box there, set it?s opacity to 50% for example.

    <img src="http://dl.dropbox.com/u/7026907/test2.gif" border="0">

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  • Thanks Ashley, but it�s not fixed at all (allthough it�s working better than before).

    Here is the new post: link.

    Thanks once more.

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sirLobito

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