sirLobito's Recent Forum Activity

  • Hi there

    Sorry to be here again, but I think the or problem is still there. It�s getting fixed but too slowly. I mean, in this new release, it�s a step better than before, but it�s still buggy.

    Download test capx

    As you can see in the example capx, now, it works correctly with the first two or conditions actived, but, and if the third and fourth are active (and first two deactivated) it works correctly too.

    But, it 4 or conditions are activated at the same time, the 3rd and 4th the don�t work.

    The trick is to have conditions with only one or, but, in this case, I would have about 6-8 double conditions with the same event on each of them.

    Sorry for posting the same bug again, for my bad english, and as always, thanks for all your help and attention.

  • Hey man, your work has really interesting things on it!

    The background is really good, but, I think it doesn�t have a perfect loop, it has a little jump in it�s transitions.

    Otherwise, I don�t like this type of games (space inspired ones) too much, but yours have an interesting look. The only thinks I think you have to improve is the explosion effects (those fire ball doesn�t fit with the rest at all) and maybe, the ship�s blue explosion moment (it�s not bad, but I think the rest of object are look better than it).

    Very very nice work with the object and effects. Keep on!

  • You might look into AnimeStudio as well. From what I have heard, it's great for animating. You add bones to the different limbs and you can animate them based on that.   

    Flash also have a bone system :).

  • Great work man!

    Add some particles to the feet when they hit the floor and it would be awesome :P.

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  • Hi there, I�m back again with the "or" error.

    I�ve done a simple new capx to test the or statement (or at least, what I�m trying to get in a bigger project), and I�m getting some errors.

    If I only have one condition, everything is right. If I add a second condition in an "or" condition style, errors appear.

    I�m getting the next error in a javascript alert:

    "Javascript error!

    Uncaught TypeError: Cannot read property "opacity" of undefined..."

    I think the or statement makes the condition to lose reference of the affected objects, but I don�t know.

    I�ve uploaded a simple capx with the or conditional (link). What you only have to test is activating the second statement and getting near a green box by the right (if both statements are active, the right box doesn�t work too, but at least, it doesn�t throw an error).

    Thanks for all your atention and patience, and once more, sorry for my bad english <img src="smileys/smiley9.gif" border="0" align="middle">.

  • Ok, no prob!

    I will try to reproduce it in a small testbox, and if there is an error, I will post it!

    Thx!

  • :(.

    sh*t, I think it�s still a little bit buggy, not sure.

    Allthough now it works in a quite simple conditions, I think it doesn�t work at all with more complex conditions.

    I will show you my case with three images:

    In the first one, I show you the 4 boxes that would have to be affected by the condition.

    <img src="http://dl.dropbox.com/u/7026907/00.jpg" border="0" />

    In the second one, I�ve marked the two conditions that I think have to affect the marked two boxes.

    <img src="http://dl.dropbox.com/u/7026907/01.jpg" border="0" />

    And, in the last one, the result of deactivating the first "or" condition and leaving active the other two, and showing that it works like it has to be.

    <img src="http://dl.dropbox.com/u/7026907/02.jpg" border="0" />

    Want I want is to set the opacity to 50% to all the boxes (of that type) that surrounds the player at a distance of one player/box. Not sure if I doing it in the good way.

    Thanks for all your help.

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  • YES!

    It?s working on my test capx. Thx!!

    I will test it in my main project capx tomorrowa nd post if it works here (I gotta wait cuz I?m waiting for Paypal to confirm my account and buy the personal license, I?ve reached 100 events %)).

  • Yeah, don�t worry Ashley, and once more, thanks for all your (awesome) work. I think it has to be really complicated to have all those features working together.

    I only wanted to ensure if it was a new bug, or simply, I�m was getting little bit stupid %).

  • Hi there

    I think there is a but with the or statement (or maybe, I don?t understand this method correctly, if it?s this, sorry fot this post).

    I have a simple condition with an or statement. I have three ways of testing it:

    1. Is not workin correctly this way. If both are active, the resulting event is only fired with one of them. <img src="http://dl.dropbox.com/u/7026907/or00.gif" border="0">
    2. With only one statement active, it works correctly (but, logically, only againts that condition). <img src="http://dl.dropbox.com/u/7026907/or01.gif" border="0">
    3. Same as the previous, but inverted. Everything ok here too. <img src="http://dl.dropbox.com/u/7026907/or02.gif" border="0">

    So, the problem is when I activate the or statement itself I supose.

    Here is a simple capx to check it: testing capx

    Thanks for all your attention, and congrats for that editor improvements, they are very useful :D.

  • Allthough I don?t like this type of games, I think your game is really curious, I like it :).

    It?s simple, but works like a charm.

    I would change a pair of things:

    * The reload text size or style. I would change it for an icon or an alert instead of the big size above the enemies.

    * The graphic of the lowest part of the screen. The Eath with the spaceship graphic. It?s quality is lower than the rest of the game.

    Nice game anyway.

    And like always, sorry for my bad english :).

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sirLobito

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