CLICK TO PLAY MOST CURRENT TEST OF GAME!!!
7-30-13: Added in a civilian. Pick him up and fly around. Drop him from the sky and swoop down and catch him. Its pretty satisfying.
6-10-13: Added a couple more flying animations. Temporarily attached the carrying sprite closer to where it will be on the finished art. Also, started using tiles instead of duplicate sprites to help it run better.
2-12-13: Added more animations to flying, jumping, and idle. Updated background Silhouettes.
11-30-12: Added Lift Mechanic and placeholder art for flying
11-19-12: Added Screen Shot
-----------------------------------------------------------------------
A few years ago, I made an attempt at creating the superhero game that I'd always wanted. While my mind and pencil were overflowing with ideas, my attempts were repeatedly stalled by my lack of programming knowledge. I tried my hardest to learn C# and XNA and just couldn't get it to stick. Because of my failure, I placed my Superhero Game concept on the shelf and walked away.
Well, I've been lurking in the shadows of these forums and am continually impressed with the community and everything the people here are creating. And on top of that, the more I look at the projects and study the event system, the more I think that Construct 2 can do everything I ever wanted to do with my game.
So here's a little image dump. I'll post more in this thread as I finish, but also feel free to subscribe to my blog at NeedYourDisease
Here's a quick test importing the run cycle into the platform behavior: Construct 2 Test
[TUBE]pQps0k93fQw[/TUBE]Construct 2 TestConstruct2Testsman1182013-07-30 12:33:46